The Last Remnant has been released today in all countries, a first for a Square-Enix RPG. Like many others I didn't expect much from this game, so it's a surprise for me to have enjoyed the first hour so much. And even technically, especially for a UE3 game from a Japanese developer, the game isn't too bad with so far a quite good framerate during the exploration parts. It sure slows down during fights, but since it's not realtime it's not such an issue. More videos tonight and tomorrow! Update 3: Part 4 in now available. I'm done for the moment, but maybe some more videos showing more of the game will follow over the week-end.
@rayy: Playing in my prefered viewpoint make it more fun for *me* - remember this is me and my opinion. (2 minutes ago)
problem with such platforms is they will only work with software where they can extract motion data, and having no standards there, they have build support for each individual game. (2 Hours ago)
@MrWhite: gotta untwist those cords (2 Hours ago)
What I want to know is, what if the game glitches? (2 Hours ago)
It's a strange thing. I reckon being tossed around physically like that would help with certain sims, though. If not, yeah, you're projectile vomiting all over the gaff. LOL that would be hilarious. (2 Hours ago)
@MrWhite: I mean, part of the problem I've experienced is when you move without moving. I can feel my head go "Whoa! What's going on here?! I didn't send the signal to move!" (2 Hours ago)
@GriftGFX: Locomotion. Wouldn't that help making your mind believe what its seeing a bit more for motion sickness? (2 Hours ago)