After being in development for quite some time now, Silicon Knight's Too Human is finished and released on Xbox 360. Here are the First 10 Minutes in video form, starting at the same place where the demo ended. The game was massively hyped and talked-about, and the backlash created after the reviews hit was a strange thing to see. All in all though, Too Human is to me still a decent action game with some flaws.
The combat surprised me, since it is much more simple than it looked - you aim towards an enemy with the right stick, and Baldur, the main character, move to him and does the rest. You can't change the camera position because of this control scheme, so you sometimes find yourselves in a position where you can't see the enemies, or even yourself. Using the guns becomes a problem with this too, since you can't freely aim with the right stick.
The melee combat feels pretty good after a while when you get used to it. Better weapons also makes it much more enjoyable, since you really get the feel that you do some damage with each thrust. The demo didn't show this very well since you don't have access to as good weapons.
Another strange thing is the fact that when you die, nothing happens - you just get teleported to the same place, with more health and some minor new damage to your weapons, and you can just continue to finish off the enemies. Who by the way have the same health as they had when you fought them the last time. Because of this, there's no need in having a character who can regenerate health.
I'm nowhere close to finishing the game, but even though it has its flaws, I still got some enjoyment out of it. The video below shows, as I mentioned above, the same level as the demo. For those that haven't played the demo, we have a video of it here, enjoy.
@droezelke: considering it was one of the most polished games i've ever played, i dont even know what they're doing with it. besides building on the photo mode. which again, was already excellent. (31 minutes ago)
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