IMAGES | X360, PC Tuesday, October 12, 2010 | 2:57 PM

The First Templar: new images

The First Templar: new images

Kalypso Media has published this new image gallery of The First Templar.

All comments

Commented on 2010-10-12 15:11:08
Holy shit, that ain't looking bad at all. For when is this planned?
Commented on 2010-10-12 15:32:29
Q1 2011
Commented on 2010-10-12 15:41:21
this is looking a LOT better since the first time i saw some footage of it. I hope the fighting mechanics won't be too unrealistic. I really would love a realistic medieval fighting "sim", perhaps a littlebit like the old bushido blade series.
Commented on 2010-10-12 17:00:02 In reply to bombastico
Posted by bombastico
this is looking a LOT better since the first time i saw some footage of it. I hope the fighting mechanics won't be too unrealistic. I really would love a realistic medieval fighting "sim", perhaps a littlebit like the old bushido blade series.
How about Mount and Blade?
Commented on 2010-10-12 20:19:22
Pic 4= Worst. Guards. Ever. Lol, I wonder what gamers would do if guards in games actually acted like real guards do, lol...
Commented on 2010-10-12 21:29:16
Stealth in chainmail? That is literally the hardest thing ever...

Otherwise this looks like it could be cool. By which I mean the engine is competent. Lol at the CoD 4 level in the last picture.
Commented on 2010-10-12 21:46:37
it doesnt look TOO bad, but based on all the other 3rd person action RPG's i've played the last couple of years i have a feeling it'll run like shit. just like risen, just like gothic4, just like dragon age origins, just like two worlds (btw, the sequel got 92% from some german magazine) set an open world game in this medieval, swords and sorcery setting and it seems to be destined to have a shitty framerate.
Commented on 2010-10-12 23:49:38
@digi_matrix: Yup, I play that a LOT on my PC :) Mount and Blade owns! But I want more like it, and besides, its still an RPG ( a frikking good one), something with hit points is not that realism that i meant.
@pythxvii: stealth in chainmail can work. I am a reenactor, and believe me, if your chainmail fits and is built 6in1 (6 rings into 1), it is quite silent. If the edges of the chainmail are leathered, it's even more silent. The things which make it completely unrealistic are the shield, the partial plate armor, and the sword on the back (omg, bomb down hollywood for that ;). These things would "hit" on the chainmail and be the loudest parts. The chainmail itself just needs smooth movement to be silent.
Commented on 2010-10-13 00:25:53 In reply to KORNdog
Posted by KORNdog
it doesnt look TOO bad, but based on all the other 3rd person action RPG's i've played the last couple of years i have a feeling it'll run like shit. just like risen, just like gothic4, just like dragon age origins, just like two worlds (btw, the sequel got 92% from some german magazine) set an open world game in this medieval, swords and sorcery setting and it seems to be destined to have a shitty framerate.
Haemimont Games made none of the games you just mentioned, so it's a stupid statement to make.

I didn't realise that swords and shields had such a major impact on framerate.
Commented on 2010-10-13 02:05:00
hope the citys/landscape are more populated than what i see there, dont need any more huge open empty worlds like oblivion/fallout 3 crap, def give it try on the pc though
Commented on 2010-10-13 12:56:47 In reply to blmbox
Posted by blmbox
Haemimont Games made none of the games you just mentioned, so it's a stupid statement to make.

I didn't realise that swords and shields had such a major impact on framerate.
so damn right.
Commented on 2010-10-13 13:13:35 In reply to blmbox
Posted by blmbox
Haemimont Games made none of the games you just mentioned, so it's a stupid statement to make.

I didn't realise that swords and shields had such a major impact on framerate.
how so, open world action RPG's have ALL suffered major performance issues. across multiple developers, using multiple engines. oblivion, risen, gothic, two worlds, sacred. obviously there is no *real* correlation between the setting and the performance (i was making a joke), but there is plenty of evidence to show those sorts of games run like crap (due to their scope). and i cant imagine this will be an exception to that pretty sad rule.
Commented on 2010-10-13 13:34:16
Actually if those guys make a huge correction of light model the game will look much better.
Commented on 2010-10-13 14:14:51
This Light Set makes objects unrecognizable, if you change it may be the things will look better , Good Luck

About the game


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    GriftGFX I don't like the "aim where you look" VR controls but I guess that's better than aiming with an analog stick. (39 minutes ago)
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    MrWhite @GriftGFX: indicative of modern internet review culture, sadly. (39 minutes ago)
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