DEVELOPER DIARY | X360, PS3 Tuesday, November 1, 2011 | 2:45 PM

The landescapes of SSX

The landescapes of SSX

Here is the second video of the massive world from SSX. This time the devs take us from the frozen landscape of Antarctica to the cliffs of Patagonia.

Massive World Producer Video #2

All comments

Commented on 2011-11-01 17:37:58
I'm hearing different places yet they all look similar. It's evident that the locations will play differently but SSX is as much a gameplay treat as it is a visual one. I hope the monochromatic footage of the game is simply the result of tactful video editing (I'm sure they don't won't to show their whole hand).
Commented on 2011-11-01 20:41:38 In reply to omniscient
Posted by omniscient
I'm hearing different places yet they all look similar. It's evident that the locations will play differently but SSX is as much a gameplay treat as it is a visual one. I hope the monochromatic footage of the game is simply the result of tactful video editing (I'm sure they don't won't to show the whole hand).
Yup, this video just goes to show how little identity each course has. When he listed off the next 3 tracks that are going to be shown in the next vid, i genuinely couldnt tell the difference. Everything looks the same....boring.
Commented on 2011-11-02 00:24:34 In reply to KORNdog
Posted by KORNdog
Yup, this video just goes to show how little identity each course has. When he listed off the next 3 tracks that are going to be shown in the next vid, i genuinely couldnt tell the difference. Everything looks the same....boring.
That says so much more about you than it does the game. I can't wait to see the next three, there's plenty of variation as far as I'm concerned. People keep moaning about the lack of man-made objects as though SSX3 wasn't mostly natural mountain or something. Merqury City and Tokyo Megaplex were a tiny, tiny part of what made SSX fantastic.
Commented on 2011-11-02 00:47:45 In reply to DDRMidian
Posted by DDRMidian
That says so much more about you than it does the game. I can't wait to see the next three, there's plenty of variation as far as I'm concerned. People keep moaning about the lack of man-made objects as though SSX3 wasn't mostly natural mountain or something. Merqury City and Tokyo Megaplex were a tiny, tiny part of what made SSX fantastic.
SSX tricky is what made SSX fantastic imo, nothing else. And you only need eyes to see there is very little to identify each track. One snowy mountain looks identical to the last, and one icey mountain is the same as the last. Just plain boring. Hell, even the VERY small hints of colour is exactly the same across each track. Unless they really open up a can of awesome between now and release there is no way i will be picking this up. Which sucks because i used to love SSX.

About the game


What's up?
  • KORNdog
    KORNdog But every chance of introducing that variety they either drop, cancel or don't follow through with improved sequels. E3 needs to be amazing from them. (1 Hour ago)
  • KORNdog
    KORNdog Before we get them. They need variety to bring in new people. Because forza and halo aren't going to do that (1 Hour ago)
  • KORNdog
    KORNdog @Moonwalker: basically MS say a lot of things but nothing about what they're ouputting suggests any of it is true. Even if they announce new games, or a SO, or recore sequel, it could be years (1 Hour ago)
  • GriftGFX
    GriftGFX I think people who want Rainbow Six to have a narrative focus must be the minority. (1 Hour ago)
  • GriftGFX
    GriftGFX @AndreasZ94: I don't think of GR as one of those service games is all. And I'm not sure that Rainbow Six would benefit from having a narrative focus is all. (1 Hour ago)
  • GriftGFX
    GriftGFX @AndreasZ94: why does it have to be single player *only* anyway? Games like Halo get by just fine doing both. I think there's room for all three experiences. SP, MP, and games that do both. (1 Hour ago)
  • Moonwalker
    Moonwalker Going to guess one is the new Wolfenstein and the other maybe The Evil Within 2, hope not. Please let it be Bethesda Game Studios' new IP. (2 Hours ago)
PreviousNext
  • Driftwood
    Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)
  • Driftwood
    Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)
  • Driftwood
    Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)
  • Driftwood
    Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)
  • Driftwood
    Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)
  • Driftwood
    Driftwood New GSY Live dedicated this time to Just Cause 3 on Tuesday 9:30 GMT+2 (> 3 Months ago)
  • Driftwood
    Driftwood Join us tomorrow at 10 pm GMT+2 for a new livestream. We'll be playing Rise of the Tomb Raider. (> 3 Months ago)
PreviousNext
Top stories