About the game
- The Last of Us
- PS3
- Published by Sony Computer En...
- Developed by Naughty Dog
- French release: June 14 2013
- US release: June 14 2013
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Page 1 2 >>That cat and mouse game-play gave me a friggin' gamer-bone. I love all the context sensitive movement an dialogue. This has tons of GOTY potential...
Wow.That was amazing. Graphically not blowing my socks off, but doing a fine job.
That cat and mouse game-play gave me a friggin' gamer-bone. I love all the context sensitive movement an dialogue. This has tons of GOTY potential...
The bandage health thing pulls me right out of the immersion. I hope he heals up in the appropriate areas. I wish it was like Call of Cthulhu health system where you heal different parts of the body, and locational damage affects your gameplay behavior in various ways.
The work of Enslaved's design (Mark Davies) is obvious with the ally behavior and overgrown urban setting.
This seems like one of those games I have to play a demo of to test the limits of the AI and the dialogue, but has me curious.
The bandage health thing pulls me right out of the immersion. I hope he heals up in the appropriate areas. I wish it was like Call of Cthulhu health system where you heal different parts of the body, and locational damage affects your gameplay behavior in various ways.
The work of Enslaved's design (Mark Davies) is obvious with the ally behavior and overgrown urban setting.
Looks great, but Im impressed the most by the animations.
Thats why i always keep telling (mostly to the self-declared 'Leet'-PC-gamers) that sharp textures are nothing compared to a solid & sophisticated animation-system. It can do a superb job with almost no graphics at all. Remeber the very first Prince of Persia on PC ? It worked great for Another World and Flashback too. You could play Last of Us as some sort of flash-based Wireframe-Game and it would still look super impressive.
Thats why i always keep telling (mostly to the self-declared 'Leet'-PC-gamers) that sharp textures are nothing compared to a solid & sophisticated animation-system. It can do a superb job with almost no graphics at all. Remeber the very first Prince of Persia on PC ? It worked great for Another World and Flashback too.
Seems like you're the kind of guy who'll love Connor's 5000 new animations in AC 3 :P
Since teh very first video Ive been amazed by his freaking hands, I mean he closes them and stuff like that, he is like a living thing if you know what I mean.
Since teh very first video Ive been amazed by his freaking hands, I mean he closes them and stuff like that, he is like a living thing if you know what I mean.
Yea and head movement and stuff like that -> jump through window, quick look left and right -> Is someone near ? And stuff like when breathing heavily and an enemy is near he holds his breath or breathes quietly- You can really feel the tension.
Also dat voice acting, when he said "find anything yet" out of the blue I smiled, love that shit.
Love, love, love the AI interaction with each other. That player should really look around a bit more, lol. Nothing like getting your face into some furniture because you got flanked! The way they yell out to each other...
Yup, that AI communication is vital in making them seem believable. Games with heavily praised AI did the same, half life, fear etc. they called out player locations, what they where seeing...just made it more impressive. The amount of dynamic dialogue is cool to, love characters that talk outside of cutscenes, either to themselves or to each other. Uncharted was great for that too.
I prefer them talkign than objects glowing, I hope we can disable that.