Forge Reply will release later this year their VR action-adventure title Theseus. It is a new interpretation of the Greek myth of the Minotaur with a cinematic approach. First screens, teaser and a few more details inside.
Live the Myth of Theseus and the Minotaur Like Never Before – in Virtual Reality
“Explore your darkness”
MILAN, Italy (Feb. 16, 2017) – From the developers of Joe Dever’s Lone Wolf, Forge Reply presents another new interpretation of an immortal tale in Theseus.
Theseus is a dark and mature representation of the Greek myth of the Minotaur, designed specifically for Virtual Reality.
The 360 video works properly on Chrome, Firefox, Microsoft Edge and Opera on desktop computers – YouTube app on Android and iOS. For a more engaging experience, experience it with a Cardboard.
You wake up alone, stranded in a hostile, mysterious place. With Ariadne’s voice as your only guide, you explore alleys and chambers, venturing deep into the heart of the Labyrinth. In the distance, you can see a pillar of light. It shines in the darkness, beckoning you to go ever forward…
You have the chance to unveil the truth behind the Labyrinth, but soon you shall discover that you are not alone. The mighty Minotaur is the ruler of this world, and you are not a welcomed visitor.
• Theseus’ myth revisited in a fresh, innovative way
• Story-driven action adventure with a dark tone
• A cinematic approach to Virtual Reality
• Face the Minotaur and fight his minions
• Discover the truth behind your quest for survival
“Forge Reply is investing significant resources in the Virtual and Augmented Reality solutions for the business market. Theseus represents the logical next step and the first VR piece of content that the studio has developed for gamers and enthusiasts. Virtual Reality is the perfect platform for Theseus and the team is working hard to deliver an immersive and compelling experience.”
Filippo Rizzante – Reply Chief Technical Officer
Not sure if they've improved much these days. (45 minutes ago)
A lot of Japanese made games were guilty of that whenever voice acting become possible. I mean, aye, it was always cheese, but you tolerated it more back then (45 minutes ago)
The voice acting was always regarded as pure cheese. (47 minutes ago)
Yeah, and the voice acting, something which back then, was great. Today it's just pure cheese. Sound design is often neglected to be mentioned over visuals when talking about progress in games. (47 minutes ago)
This is what Shenmue combat looks like. It's not heavily based on QTE despite the game making QTE a buzzword: [url] (48 minutes ago)
Yeah a lot of it was very clunky. It did often boil down to QTE's to resolve "disputes" and chases, if I recall correctly. Mad how a lot of games to this day still do that. (49 minutes ago)
Still one of the better parts of the game. And it's not a bad game, but it's definitely a "good for its time" game.. which means.. maybe not actually good :D (50 minutes ago)