The Occupation may have received pretty mixed reviews because of a few annoying bugs and glitches, but the developers are working hard to fix them and they have just released a first patch to improve the overall experience. You're about to discover the first 10 minutes of the game, which should suffice to prove that its atmosphere is really well done.
 Fixed an issue with Steve handing you your ID card in The Carson Offices.
 You could lose the Silhouette Disk when swapping it with the eraser in the introductory level.
 Player could get locked into the chair in the last level, forcing them to restart the level.
 Fixed a player path issue in Metacentre from 2nd floor stock room to balcony, player can now climb out
 Large fix to NPC navigation issues which caused AI to pass through walls and get stuck in various places in The Carson Office, The Metacentre and The Bowman Building.
 On screen prompts when playing in Russian exceeded the bounds of the screen at some points.
 Steve's presence was too strong in the Bowman Building. This has been toned down
 Added additional clue in The Bowman Building to reinforce last gameplay objective
 Silhouette Disk can disappear when you are taking it out of a pneumatic canister in the IPA
 4k resolution on consoles had a cursor offset during inspect mode.
 Carla was only doing Coffee animations in her meeting, she now does a full host of animations as intended.
 Submitted a fix for 4k and odd resolutions causing issues on PC.
 Player could get locked in the room behind Charles Bowman's office. This has now been fixed.
 Following certain steps, the player couldn't trigger the set piece after the IPA building level. This has been addressed.
 In the final level, the meeting could get stuck and not progress after dialogue stopping. We believe we have fixed this issue with this patch, however would love player feedback to make sure it's a secure fix.
 Fixes to Motion Blur and Ambient Occlusion options in menu pause menu.
This is the closes (setting) i've seen to my old fav. Irem's Ninja Spirit that i've seen. Feudal japan mixed with From's superb bosses also makes me think about Madhouse's Ninja Scroll. (23 minutes ago)
only played the first area (after the prologue), and it's more openworld-ish than the other From games. very vertical , and wider play area. (26 minutes ago)
@asdfg: The first miniboss felt like something they put in there to tell soulspeople that "don't play it like it's souls". i got whooped seriously when i tried to dodge the guy,. (29 minutes ago)
@nostradamus: yeah they can be a real pain. Finally starting to get the hang of the parrying. Are you liking it so far nos? (2 Hours ago)