A little summary of the week in updates on Super Smash Bros. Brawl's Dojo. To begin with, monday we had the friends list which uses Nintendo Wii friend codes to create smash friends, kinda limiting in my opinion. Tuesday, a ton of old school Pokémons returned, like Togepi and Lugia. Wednesday, a double update with a music from the Japan-only "X" Game Boy videogame plus an explanation of the Smash Ball (continued)...
It has also been confirmed that the Smash Ball option can be toggled off in the items menu. Yay for tourny players I guess. Also, there's a special move called Pity Smash ; when you really suck, you'll get a free super Smash. It's unclear as to wether or not it'll be configurable. Thursday, King Dedede's Final Smash, Waddle Dee Army, has been shown. Not really inspiring, it's just his special moves kinda. Today, another gameplay update (sigh) related to the online part.
@GriftGFX: Gonna go eat lunch now. Thanks for the chat. It's always great to learn more about technology and its potential. I just wish there were any articles on the subject I could find. (5 Hours ago)
*about game engine graphics pipelines (5 Hours ago)
Then you start getting into proprietary software hell and potentially preventing other developers from writing innovative software solutions themselves. It's a WEIRD idea. (5 Hours ago)
and game engine graphics pipelines or even programming interfaces for their products. None of that is their role in the whole thing.. and it shouldn't be. (5 Hours ago)
@Sdarts: Nvidia and AMD already do help developers with optimization more than they should have to. Nvidia and AMD should be improving the hardware and driver end of the technology and not worrying (5 Hours ago)