The psychological horror from The Town of Light will hit PS4 and Xbox One has announced UK-based publisher Wired Productions. Coming in Spring 2017, this console release is an updated and improved version of the game but last year-released PC version will also receive the update. Screenshots and trailer inside, for more, you can check our PC videos from last year.
THE TOWN OF LIGHT, THE AWARD-WINNING, PSYCHOLOGICAL ADVENTURE, AIMS TO HAUNT PLAYSTATION®4 & XBOX ONE
Wired Productions and Developer LKA.it Announce Worldwide Publishing Agreement for Enhanced PC Version and Physical/Digital Console Releases
Watford, U.K. — January 19, 2017 — Wired Productions, an independent games publisher, is pleased to reveal today that it has signed a worldwide publishing agreement with talented Italian developer LKA.it to bring an updated version of the award-winning psychological adventure The Town of Light to consoles and PC. Offering fresh, story-supporting content and a myriad of enhancements to its original release, The Town of Light will make its retail debut on the PlayStation®4 computer entertainment system and Xbox One, the all-in-one games and entertainment system from Microsoft in Q2 2017, alongside an improved Windows PC version.
An enhanced edition of the original, this new release of The Town of Light will offer new puzzles, additional story elements, reworked voiceover dialogue, more interactive elements and a huge graphical and UI overhaul that aims to deliver a more polished and immersive experience. A new trailer was released today that highlights the game’s tone and narrative with supporting sentiments from press.
Winner of the indieDB Editor’s Choice 2015 award for “Best Visuals” and Game Connection Paris 2014 for “Best Narrative,” The Town of Light is a first-person, psychological story-driven adventure game set in the Volterra Psychiatric Asylum – a former mental treatment facility based in Tuscany, Italy. The asylum was shut down in the late 1970s due to an Italian law that instructed all asylums to close completely and give back patients their civil rights.
Based on extensive research and inspired by real facts, The Town of Light is played through the fictional eyes of Renée, a 16-year-old girl who suffers from the symptoms of mental illness. She is searching for answers to the many questions from her past, while she explores and uncovers the place where she spent most of her youth. What happens next is a dark and emotional journey where the lines of interactive entertainment, storytelling, and reality frequently tend to blur.
“Thanks to their passion for the game and Renee’s story, we are immensely proud to bring The Town of Light to console audiences together with Wired Productions,” said Luca Dalcò, Creative Director at LKA.it. “It has been a long journey and our experience developing the PC version allowed us to learn a lot. Those learnings and the warm community feedback were instrumental in creating the enhanced version of the game we are developing.”
“We followed the progress of The Town of Light since its first showcase in 2014, and we are really excited to work with Luca and his team to bring this very special experience to console,” added Leo Zullo, Managing Director at Wired Productions. “The merging of real events and places with a powerful and an often uncomfortable storyline makes for a compelling combination.”
For more information and to stay up-to-date on the latest news for The Town of Light, please visit the official website at www.TheTownOfLight.com, Like the official Facebook page at www.facebook.com/TheTownOfLight and follow the official Twitter account at <55d8>https://twitter.com/TheTownOfLight.55d8>
But they haven't stayed consistent. In BF1 the best vanilla SMG is *by far* the hardest to unlock. (54 minutes ago)
Example: the best AR in BF3/4 is the AEK and it's one of the first guns you unlock in both games. (54 minutes ago)
@Tinks: Right.. a lot of their unlocks avoid this issue by putting all the best stuff at the front of the unlock tree. (55 minutes ago)
the unlock rate is bad when it means gaining perk advantages against others with less playtime. (1 Hour ago)
and then letting you use those weapons against users who don't have them has always seemed wrong to me (7 Hours ago)
@MikeManiac61: I don't mind the unlock rate too much (although there are a few exceptions in BF1) since they frontload the best weapons a lot of the time. But locking good weapons behind DLC (7 Hours ago)
@GriftGFX: Having the same sentiments. It's reminding me of Battlefront 2 and their system where you have to grind so much for an unlock. (7 Hours ago)