When I heard that Telltale was going to make a game adaptation of The Walking Dead, I must say I was a bit concerned. See, I am a huge fan of the comic book and I have not even dared to watch the TV series, so considering that their previous work on Jurassic Park (and Back To The Future to some extent) had been disappointing, I feared the worst. It turns out I was wrong and I don't regret purchasing the first season, the first episode being rather promising in terms of storytelling. Sure, it is more or less a sort of interactive graphic novel, where you are forced to make choices and take full responsibilities of your actions, but it is really faithful to the comic book and it definitely oozes atmosphere. If you're interested, stay away from our videos, as I think you don't want to spoil anything of what happens, especially if you haven't seen any gameplay footage yet. Our 1080p videos were captured at 60 fps and are obviously from the PC version.
Cheap, CHEAP, CHEAP damn sale at Best Buy today. With GCU I could get AC Unity, Far Cry 4, and BF Hardline for $60 altogether. I most likely will not. (1 Hour ago)
This War of Mine is also good on that. (6 Hours ago)
Oh, yeah, I just remembered. Papers, Please does something similar as well. Puts you in an unconfortable position. (12 Hours ago)
Spec Ops: The Line does something similar, and I wish more games put you on that spot. Try to make you think: "WTF do I do?" and etc. (12 Hours ago)
Decisions like that. If the game's story is really good, you actually feel the weight of them and how there's no "win" choice, just worse and even worse choices. Some books and movies try to convey it (12 Hours ago)
@bleachedsmiles: Just hypothetical and nothing to do with the game: Do you blow a school full of children where a terrorist is hiding? Or let him go free to potentially kill thousands more innocents? (12 Hours ago)
@bleachedsmiles: I can't mention the scene in question without spoiling, but one option was almost impossible and the other was "easy" to do, but the "easy" one was something "monstrous". So values. (12 Hours ago)