Three Fields Entertainment, the studio formed by the creators of Burnout, has revealed its first game: Dangerous Golf. Their damage-enticed vision of this sport will hit digitally PC, PS4 and Xbox One in May 2016. Further details and first screenshots after the jump.
THREE FIELDS ENTERTAINMENT ANNOUNCES DANGEROUS GOLF
Independent Game Studio Led by Burnout Creators Look to Shake Things Up with a Unique and Irreverent Take on Sports Games
Smash a priceless chandelier, set fire to a gas station and destroy a kitchen full of china -- this isn’t your average golf game. Today Three Fields Entertainment announced the company’s first official game, Dangerous Golf. Available for download at the Xbox Store, PlayStation Store and Steam in May 2016, Dangerous Golf is an irreverent, silly, fun approach to golf games that challenges players to break the rules and wreak havoc on more than 100 holes in four unexpected locations. Led by Criterion Games founders and creators of the Burnout franchise, Fiona Sperry and Alex Ward, the Three Fields Entertainment development team is comprised of industry veterans who are no strangers to creating blockbuster games having been at the helm of titles such as Burnout, Black and Need for Speed: Hot Pursuit. Development team members have a combined 150 years of experience working at companies like Electronic Arts, Ubisoft, and Disney.
“When Fiona and I formed Three Fields Entertainment a year ago, we knew we wanted to focus on what we do best: making fast, fun and spectacular arcade style games,” said Alex Ward, Founder and Creative Director of Three Fields Entertainment. “Dangerous Golf is just that. It’s as serious a golf game as Burnout was a serious simulation to driving games. We wanted to mix the attitude of Burnout with the destruction of Black whilst setting the golf ball on fire -- a nod to NBA Jam. This type of gameplay is part of our DNA, and something we think our fans will truly enjoy.”
In Dangerous Golf, players aren’t striving for Par or aiming for Birdie -- they’re playing for dollar damage as their high score. As they progress throughout the game, players will not only be awarded points for trick shots and ricochet techniques, but they’ll also get rewarded for destroying stuff by turning their golf ball into a bomb and setting off their SmashBreaker. Destructive powers increases as the ball heats up, ensuring that the most elaborate shots are not only the most rewarded, but the most impressive to watch.
The action takes place in a series of elaborate indoor and outdoor locations including a hotel kitchen, a glittering palace ballroom, a rural gas station and a stately medieval castle. Featuring turn-based play in both on and offline multiplayer, Dangerous Golf awards points based on destruction, encouraging players to get creative as they wreak havoc in an effort to increase their score.
Dangerous Golf may be a fun, silly golf game, but it’s one that was created with a serious technical edge. The team worked closely with both Epic’s Unreal Engine 4 team and Nvidia to not only push the boundaries of their PhysX, Apex Destruction and Flex technologies, but also to deliver a truly physics based game experience.
As such, players will enjoy causing amazing destruction by smashing thousands of physically simulated rigid body valuables, shatter priceless heirlooms into small pieces and paint the environments with physically simulated liquids.
“By harnessing the power of world class technology provided by Epic and nVidia, Three Fields Entertainment aims to be a cutting-edge development studio that pushes the boundaries of fast action, amazing destruction and multiplayer gaming,” said Fiona Sperry, CEO at Three Fields Entertainment. “Dangerous Golf is just the beginning of a series of games that will focus on speed, danger, excitement and destruction.”
Three Fields Entertainment takes a very unique but simple approach to making games: challenge the industry norm, bring the joy back into game development and have fun in the process. Dangerous Golf is the first of many games planned from Three Fields Entertainment.
I didn't understand why he played so poorly either though. Subasic has been amazing the rest of the tourney. A big reason they won against Denmark and Russia (8 Hours ago)
@MrWhite: I agree. Penalty like that shouldn't happen in a WC final. Croatia's keeper was screened for almost all of those goals, aside from the deflection (8 Hours ago)
@Melmoth: oh god, that is amazing. the sounds and visuals are insane for a sim. (9 Hours ago)
@droezelke: For both them? Mbapp was 20 odd yards out. His positioning was shite. Should never have let that one past him. (9 Hours ago)
If FIFA didn't object so long to get a VAR, the concept could have been bug-fixed 10 years ago. (10 Hours ago)
@Tinks: The VAR is an exvellent tool, but the rules applied to the VAR are restricting them from intervening. Also, the hands-rule is so ill defined that it's completely open to interpretation. (10 Hours ago)
Then the shot came and as he tried to correct to the right, he was leaning on the wrong leg and went out of balance. (10 Hours ago)