VIDEO | PC, PS4, Xbox One Saturday, August 20, 2016 | 3:10 PM

TitanFall 2 Technical test videos

TitanFall 2 Technical test videos

This weekend takes place a technical test of the multiplayer mode of Titanfall 2. After capturing some gameplay on PS4, we can now offer you 3 videos from the Bounty Hunt mode. Note that there will be another technical test next weekend.
Update: Added vidéos of the Xbox One version.

Gameplay #1 (PS4)
Gameplay #2 - Titan (PS4)
Gameplay #3 (PS4)
Stream available soon
Download: MP4 HD
Gameplay #1 (Xbox One)
Gameplay #2 (Xbox One)
Stream available soon
Download: MP4 HD

All comments

Commented on 2016-08-20 01:16:11
I noticed that the gamersyde watermark is now always present, as opposed to before, when it would appear at the beginning and end of each video. Could you please change that back? Thanks.
Commented on 2016-08-21 13:54:22 In reply to RagedSlayer
Posted by RagedSlayer
I noticed that the gamersyde watermark is now always present, as opposed to before, when it would appear at the beginning and end of each video. Could you please change that back? Thanks.
I preffer the old way too.. ^^ :) :D
Commented on 2016-08-21 14:03:34
It's not always present, only when CpRBe captures the videos (or on Youtube for obvious reasons), because he doesn't use the same method than us.
This message and account have been deleted at the user's request
Commented on 2016-08-21 19:22:31
this is game more fun than tf1, but it doesn't feel smooth enough (not 60fps) and so i still prefer black ops 3. playing both right now for comparison. are they planning to make tf2 60fps?
Commented on 2016-08-21 21:15:19
Wow @2:06 in the first video... invisible walls. That is noooo bueno.
Commented on 2016-08-23 18:07:26
Did they really think making this on the Source engine again (which is even older going into 2017 now) was a good idea? Can the Source engine even take advantage of standard current gen advancements in tech like GDDR5 and more?
Commented on 2016-08-23 19:10:50 In reply to andrewsqual
Posted by andrewsqual
Did they really think making this on the Source engine again (which is even older going into 2017 now) was a good idea? Can the Source engine even take advantage of standard current gen advancements in tech like GDDR5 and more?
No the source engine is stuck using old RAM... that's how this all works.

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