VIDEO | PC, PS4, Xbox One Saturday, August 20, 2016 | 3:10 PM

TitanFall 2 Technical test videos

TitanFall 2 Technical test videos

This weekend takes place a technical test of the multiplayer mode of Titanfall 2. After capturing some gameplay on PS4, we can now offer you 3 videos from the Bounty Hunt mode. Note that there will be another technical test next weekend.
Update: Added vidéos of the Xbox One version.

Gameplay #1 (PS4)
Gameplay #2 - Titan (PS4)
Gameplay #3 (PS4)
Stream available soon
Download: MP4 HD
Gameplay #1 (Xbox One)
Gameplay #2 (Xbox One)
Stream available soon
Download: MP4 HD

All comments

Commented on 2016-08-20 01:16:11
I noticed that the gamersyde watermark is now always present, as opposed to before, when it would appear at the beginning and end of each video. Could you please change that back? Thanks.
Commented on 2016-08-21 13:54:22 In reply to RagedSlayer
Posted by RagedSlayer
I noticed that the gamersyde watermark is now always present, as opposed to before, when it would appear at the beginning and end of each video. Could you please change that back? Thanks.
I preffer the old way too.. ^^ :) :D
Commented on 2016-08-21 14:03:34
It's not always present, only when CpRBe captures the videos (or on Youtube for obvious reasons), because he doesn't use the same method than us.
Commented on 2016-08-21 17:25:29
Leave the watermark. It doesn't bother the regulars and patreons.

Anyhow, in trailers this game looks much better in the visual department. I thought it was a huge step up from the first game. But it's not. The textures still look flat, still baked shadows and lighting in many spots. And still they can't get it running at a stable 60fps. Wrong choice of engine from the start.
Commented on 2016-08-21 19:22:31
this is game more fun than tf1, but it doesn't feel smooth enough (not 60fps) and so i still prefer black ops 3. playing both right now for comparison. are they planning to make tf2 60fps?
Commented on 2016-08-21 21:15:19
Wow @2:06 in the first video... invisible walls. That is noooo bueno.
Commented on 2016-08-23 18:07:26
Did they really think making this on the Source engine again (which is even older going into 2017 now) was a good idea? Can the Source engine even take advantage of standard current gen advancements in tech like GDDR5 and more?
Commented on 2016-08-23 19:10:50 In reply to andrewsqual
Posted by andrewsqual
Did they really think making this on the Source engine again (which is even older going into 2017 now) was a good idea? Can the Source engine even take advantage of standard current gen advancements in tech like GDDR5 and more?
No the source engine is stuck using old RAM... that's how this all works.

About the game


What's up?
  • GriftGFX
    GriftGFX And plenty of those examples are online PVP games too. Quake Champions probably isn't one of them :D (4 Hours ago)
  • GriftGFX
    GriftGFX @MrWhite: No, not really. There are loads of examples of games with microtransactions that don't influence the game design or pollute the basic user experience. (4 Hours ago)
  • MrWhite
    MrWhite Could you imagine back when arena shooters like Q3A were very popular, and the cunts introduced pay to win bollocks like EA, 2k, Activision et al are doing? Imagine what that would have done. (7 Hours ago)
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    MrWhite meanwhile on the other end, some kid who just bought the game is playing as Wigan, but they're playing like Real Madrid and giving your superstars a tanking. Time to dip into your pocket to buy packs (7 Hours ago)
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    MrWhite Online play is so heavily scripted, your team inexplicably feels like a bunch of fat pub players in a sunday league side, and you're supposed to be in control of world class athletes (7 Hours ago)
  • MrWhite
    MrWhite I mean, if you look at Fifa online, I've been saying for years that thing is a fix and my mates looked at me like I was mental. (7 Hours ago)
  • MrWhite
    MrWhite @GriftGFX: But you know it will in some shape or form. It hurts the game by default just by being there in the same way microtransactions and all that other shite does. (7 Hours ago)
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