The fourth episode of Final Hours take us to Eidos Montreal where a team works on the multiplayer mode of Tomb Raider.
Crystal Dynamics and Eidos-Montréal Collaborate on Multiplayer Mode for Tomb Raider
New - The Final Hours of Tomb Raider: Multiplayer Edition Now Live
LONDON (8th January, 2013) – While Crystal Dynamics is putting the finishing touches to its re-imagining of Lara Croft™ in the new Tomb Raider®, a dedicated team at sister studio Eidos-Montréal has been working on the game’s first versus multiplayer mode: breaking new ground for the franchise and an experience that has only been made possible through close collaboration between the two Square Enix studios.
“It’s something we talked about when creating the initial design for Tomb Raider, but it was very important that there weren't any distractions from our focus on delivering a great single player experience, so we parked the idea of creating multiplayer at Crystal Dynamics and looked to our sister studio, Eidos-Montréal” said Darrell Gallagher, Head of Studio at Crystal Dynamics.
Stephane D’Astous, General Manager at Eidos-Montréal, added, “It’s been a privilege for the team at Eidos-Montréal to be a part of Tomb Raider. We built multiplayer from the ground-up, around the core theme of survival, using some of the key elements of the single player campaign and re-purposing them for a fast and exciting experience. It’s been an amazing project, one we’re immensely proud of and one which we really think gamers will have a lot of fun with.”
Multiplayer in Tomb Raider sees the island’s indigenous Scavengers pitted against the crew members from the shipwrecked Endurance. Set in some of the island’s hostile landscapes, players will use traversal and hunting skills from single player, plus trap setting to create fast-paced combat in a selection of versus gaming modes.
Darrell Gallagher concluded, “For me, the multi-player has to fit and it has to be fun, so we’ve worked hard to make multiplayer fit seamlessly with the single player game and its key themes and we’ve play-tested the hell out of the multiplayer game, it’s working well and gamers are enjoying it. Now we’re all just eager to get Tomb Raider into gamers’ hands in March so they can experience the entire game for themselves.”
Not sure if they've improved much these days. (43 minutes ago)
A lot of Japanese made games were guilty of that whenever voice acting become possible. I mean, aye, it was always cheese, but you tolerated it more back then (43 minutes ago)
The voice acting was always regarded as pure cheese. (45 minutes ago)
Yeah, and the voice acting, something which back then, was great. Today it's just pure cheese. Sound design is often neglected to be mentioned over visuals when talking about progress in games. (46 minutes ago)
This is what Shenmue combat looks like. It's not heavily based on QTE despite the game making QTE a buzzword: [url] (46 minutes ago)
Yeah a lot of it was very clunky. It did often boil down to QTE's to resolve "disputes" and chases, if I recall correctly. Mad how a lot of games to this day still do that. (47 minutes ago)
Still one of the better parts of the game. And it's not a bad game, but it's definitely a "good for its time" game.. which means.. maybe not actually good :D (48 minutes ago)