The fourth episode of Final Hours take us to Eidos Montreal where a team works on the multiplayer mode of Tomb Raider.
Crystal Dynamics and Eidos-Montréal Collaborate on Multiplayer Mode for Tomb Raider
New - The Final Hours of Tomb Raider: Multiplayer Edition Now Live
LONDON (8th January, 2013) – While Crystal Dynamics is putting the finishing touches to its re-imagining of Lara Croft™ in the new Tomb Raider®, a dedicated team at sister studio Eidos-Montréal has been working on the game’s first versus multiplayer mode: breaking new ground for the franchise and an experience that has only been made possible through close collaboration between the two Square Enix studios.
“It’s something we talked about when creating the initial design for Tomb Raider, but it was very important that there weren't any distractions from our focus on delivering a great single player experience, so we parked the idea of creating multiplayer at Crystal Dynamics and looked to our sister studio, Eidos-Montréal” said Darrell Gallagher, Head of Studio at Crystal Dynamics.
Stephane D’Astous, General Manager at Eidos-Montréal, added, “It’s been a privilege for the team at Eidos-Montréal to be a part of Tomb Raider. We built multiplayer from the ground-up, around the core theme of survival, using some of the key elements of the single player campaign and re-purposing them for a fast and exciting experience. It’s been an amazing project, one we’re immensely proud of and one which we really think gamers will have a lot of fun with.”
Multiplayer in Tomb Raider sees the island’s indigenous Scavengers pitted against the crew members from the shipwrecked Endurance. Set in some of the island’s hostile landscapes, players will use traversal and hunting skills from single player, plus trap setting to create fast-paced combat in a selection of versus gaming modes.
Darrell Gallagher concluded, “For me, the multi-player has to fit and it has to be fun, so we’ve worked hard to make multiplayer fit seamlessly with the single player game and its key themes and we’ve play-tested the hell out of the multiplayer game, it’s working well and gamers are enjoying it. Now we’re all just eager to get Tomb Raider into gamers’ hands in March so they can experience the entire game for themselves.”
at least 360 version doesn't seems to have fps problems this time. (43 minutes ago)
@digi_matrix: ok i'll make sure to have torches for most of the time lol - [url] (46 minutes ago)
60 hours on 360 till end, and 60 on PC and i still 2/3 from the end, tring to do all that i missed. (3 Hours ago)
PtD on PC was, yes, more barren, but it too had less but more expert players (less low level helpers) and i almost didn't encounter cheaters. 50/50 to undead/hollow playtrough to give a insight (3 Hours ago)
@digi_matrix: never had problems on 360 DS community, and it was fairly large and i encountered low invaders and great unknown sunbros. i played it ~6 months after release. (3 Hours ago)
@digi_matrix: it's From... they deliver bad performing game, from dark souls to Armored Core, but now they seem keen on keeping good framerate at great costs. (3 Hours ago)
Well, shit didn't realise Dark Souls 2 had a graphics downgrade. Or PC version was shown before. Or something. So confusing: [url] (8 Hours ago)