The fourth episode of Final Hours take us to Eidos Montreal where a team works on the multiplayer mode of Tomb Raider.
Crystal Dynamics and Eidos-Montréal Collaborate on Multiplayer Mode for Tomb Raider
New - The Final Hours of Tomb Raider: Multiplayer Edition Now Live
LONDON (8th January, 2013) – While Crystal Dynamics is putting the finishing touches to its re-imagining of Lara Croft™ in the new Tomb Raider®, a dedicated team at sister studio Eidos-Montréal has been working on the game’s first versus multiplayer mode: breaking new ground for the franchise and an experience that has only been made possible through close collaboration between the two Square Enix studios.
“It’s something we talked about when creating the initial design for Tomb Raider, but it was very important that there weren't any distractions from our focus on delivering a great single player experience, so we parked the idea of creating multiplayer at Crystal Dynamics and looked to our sister studio, Eidos-Montréal” said Darrell Gallagher, Head of Studio at Crystal Dynamics.
Stephane D’Astous, General Manager at Eidos-Montréal, added, “It’s been a privilege for the team at Eidos-Montréal to be a part of Tomb Raider. We built multiplayer from the ground-up, around the core theme of survival, using some of the key elements of the single player campaign and re-purposing them for a fast and exciting experience. It’s been an amazing project, one we’re immensely proud of and one which we really think gamers will have a lot of fun with.”
Multiplayer in Tomb Raider sees the island’s indigenous Scavengers pitted against the crew members from the shipwrecked Endurance. Set in some of the island’s hostile landscapes, players will use traversal and hunting skills from single player, plus trap setting to create fast-paced combat in a selection of versus gaming modes.
Darrell Gallagher concluded, “For me, the multi-player has to fit and it has to be fun, so we’ve worked hard to make multiplayer fit seamlessly with the single player game and its key themes and we’ve play-tested the hell out of the multiplayer game, it’s working well and gamers are enjoying it. Now we’re all just eager to get Tomb Raider into gamers’ hands in March so they can experience the entire game for themselves.”
@AndreasZ94: for consoles 3d gaming (with a few exceptions) started with the 32bit era. for people playing on computers they's been a steady stream of 3d games from back to the early 80's (6 Hours ago)
Yea.. NPCs in single player games should send you hate mail, like real people ;) (6 Hours ago)
@MrWhite: I feel like its the enemy reactions to getting shot that's the real problem, they recover so fast and act like they never got shot (8 Hours ago)
@AndreasZ94: I've only played a bit of U4, but from what I did, it wasn't a big step up from 3. (9 Hours ago)
Ellie helping you out in melee situations was fun too. It's their only game where they made some good gameplay design elements when it came to enemies. (9 Hours ago)
@MrWhite: Are u talking about U4 because i feel like the gunplay was pretty good, same for U2 (9 Hours ago)
@AndreasZ94: Certainly their best game of combining both, hence why I think its their best. They got the pacing right, but it also had a extra element in horror. (9 Hours ago)