The best of the first two Neversoft's Pro Skater games in one digital title. Tony Hawk's Pro Skater HD will be out in Summer 2012 for Xbox 360 and PS3. One screen and a trailer inside.
ACTIVISION’S UPCOMING TONY HAWK’S PRO SKATER HD IS CLASSIC SKATEBOARDING GAMEPLAY, UPGRADED FOR TODAY
The Best Of The First Two THPS Videogames in One Digital Title
Santa Monica, CA – December 12, 2011 – Ridiculously high scoring trick combos return to videogame consoles this summer in Tony Hawk’s Pro Skater HD, today announced Activision Publishing Inc., a wholly owned subsidiary of Activision Blizzard Inc., (Nasdaq: ATVI). Developed by Robomodo, this digital title takes the best elements of the classic THPS games and gives them a fresh update to create an all new skateboarding experience. The game will be available only on leading consoles’ networks for about $15.
“We’re going back to the core of what made the original Tony Hawk’s Pro Skater games so popular, while leveraging today’s console power and online capabilities,” said Tony Hawk. “We've updated many elements to reflect today’s skateboarding scene as well. Long-time fans of the series will appreciate the huge amount of polished content at a very low price."
Tapping into fans’ muscle memories, the gameplay in Tony Hawk’s Pro Skater HD returns to controllers and focuses on the satisfaction of linking sick tricks for maximum points. Combining sharp visuals with the best controls ever in a Tony Hawk game, the feel is cutting edge yet timeless. Tony Hawk’s Pro Skater HD features an eclectic group of today’s skateboarding pros, including Nyjah Huston, Chris Cole, Eric Koston, Andrew Reynolds, Rodney Mullen, Lyn-z Adams Hawkins (Pastrana), Riley Hawk, and, of course, Tony Hawk himself.
“Tony is not only a legend in the skateboarding world, he’s an American icon that has had a major impact on videogames. We couldn’t be happier to be working with him again,” said David Oxford, Activision Publishing. “Tony Hawk’s Pro Skater HD just feels right – we’re simply giving fans what they’ve been clamoring for.”
This War of Mine is also good on that. (3 Hours ago)
Oh, yeah, I just remembered. Papers, Please does something similar as well. Puts you in an unconfortable position. (9 Hours ago)
Spec Ops: The Line does something similar, and I wish more games put you on that spot. Try to make you think: "WTF do I do?" and etc. (9 Hours ago)
Decisions like that. If the game's story is really good, you actually feel the weight of them and how there's no "win" choice, just worse and even worse choices. Some books and movies try to convey it (9 Hours ago)
@bleachedsmiles: Just hypothetical and nothing to do with the game: Do you blow a school full of children where a terrorist is hiding? Or let him go free to potentially kill thousands more innocents? (9 Hours ago)
@bleachedsmiles: I can't mention the scene in question without spoiling, but one option was almost impossible and the other was "easy" to do, but the "easy" one was something "monstrous". So values. (9 Hours ago)
@Sdarts: I don't know. The shooting felt off. It had mouse acceleration, which I hate. Cover wasn't fluid. But I loved the story. I also couldn't stand the voice of Drake in that setting. (9 Hours ago)