X360 Wednesday, July 9, 2008 | 10:58 AM

Too Human: Aesir

Too Human: Aesir

Microsoft keeps releasing more and more Too Human media, and this time unveils the human/gods headquarter called Aesir.


Aesir

All comments

Commented on 2008-07-09 11:14:53
It all looks great and everything.....but they're releasing far too much media, it's almost a spam worthy amount. Now all they need is a walkthrough of the entire game with commentary and split into 100 parts :/

Don't get me wrong I'm looking forward to the game. But really. I have a feeling I'm not gonna be surprised by the game at all when it comes out at this rate.
Commented on 2008-07-09 12:58:45 In reply to twoism
Nah. We really don't have a clue about this game... All we know is some locations ,characters and weapons... but nothing about the story nor the gameplay ... I just want to see by myself how this game will FEEL, in terms of play and adrenaline. I have my doubts about it (mainly about the camera system) but i really hope that the hole experience of it will be memorable. Because a good game is not only a game that you continue playing for a long time , but also a game that you remember for your whole life...
Commented on 2008-07-09 15:47:49 In reply to DrZeus530
Posted by DrZeus530
Nah. We really don't have a clue about this game... All we know is some locations ,characters and weapons... but nothing about the story nor the gameplay ... I just want to see by myself how this game will FEEL, in terms of play and adrenaline. I have my doubts about it (mainly about the camera system) but i really hope that the hole experience of it will be memorable. Because a good game is not only a game that you continue playing for a long time , but also a game that you remember for your whole life...
Master Yoda?


The game seems like it has flaws in the camera system, which in turn might mess up the adrenaline and the feeling of getting sucked into the game =/.
Commented on 2008-07-09 16:06:55
Camera system looked fine to me from the 1up preview build, the animation on the other hand :P, but then this game doesn't need great animation for me to enjoy it.

From what I've seen its looks pretty good.
Commented on 2008-07-09 17:16:12
No game is perfect people but for me it's all about the experience. If the game has a deep story that draws me in and make me feel for the character then I can look pass the games flaws if it doesn't stop it from being completely unplayable that is.
Commented on 2008-07-09 17:28:33
Looks amazing, apart from some jaggies. Look at the 5th image, that structure must push down the soil several miles lmao :D
Commented on 2008-07-09 18:07:04
Demo needed
Commented on 2008-07-09 18:09:53 In reply to Baleur
Posted by Baleur
Looks amazing, apart from some jaggies. Look at the 5th image, that structure must push down the soil several miles lmao :D
I bet that structure contains all the mead.

Game looks good enough for me. Add to that what seems to be a nice story and I'll pick it up the day its released.
Commented on 2008-07-09 18:51:58
Too much media for a game so short :)

This game needs a very good demo to have a minimal chance of success
Commented on 2008-07-09 19:16:04
They are revealing too much. This is what UBI did for Double Agent and it was basically ruined. They revealed so many spoilers in previews and basically info about every damn level. But hey lets see how this is going to turn out.
Commented on 2008-07-09 19:29:56
The thin black stroke around the characters in the eighth pic looks kind of strange. It's not consistent and sometimes broken. Like I've said so many times before, I want to like this game so much, but for a game that's been in development for over a decade, I'm still trying to find just what have Silicon Knights been doing all of this time. If there's no demo, then no buy for me. I can't wait to see the mixed reviews on this title. Netflix, here I come.
Commented on 2008-07-09 19:47:35
Meh! The animation is bad Too Human.
Commented on 2008-07-09 20:07:44 In reply to omegaheat
Posted by omegaheat
The thin black stroke around the characters in the eighth pic looks kind of strange. It's not consistent and sometimes broken. Like I've said so many times before, I want to like this game so much, but for a game that's been in development for over a decade, I'm still trying to find just what have Silicon Knights been doing all of this time. If there's no demo, then no buy for me. I can't wait to see the mixed reviews on this title. Netflix, here I come.
Do you seriously believe this game has been in development for 10 years ?

Story boards and concept art perhaps, but actual development did't start until the launch of the 360.
Commented on 2008-07-09 20:20:36
Yeah, seriously people, when they say 10 years, they basically say that during some board meeting some guy said, "hey lets make a hack and slash with vicking gods", that was year 1, then a while later "lets make it on the playstation" then alot longer later "ok 360 it is, now wheres my drawing board!"
add to that the engine fiasco and yes, this game comes out delayed even on 360.
If SK would have worked their ass and come out with this in the 1st year of the 360, it would have sold millions.
Commented on 2008-07-09 21:08:58 In reply to Schmooboo
Posted by twoism
It all looks great and everything.....but they're releasing far too much media, it's almost a spam worthy amount. Now all they need is a walkthrough of the entire game with commentary and split into 100 parts :/

Don't get me wrong I'm looking forward to the game. But really. I have a feeling I'm not gonna be surprised by the game at all when it comes out at this rate.
then just avoid the screens its really that simple.
Posted by Schmooboo
Yeah, seriously people, when they say 10 years, they basically say that during some board meeting some guy said, "hey lets make a hack and slash with vicking gods", that was year 1, then a while later "lets make it on the playstation" then alot longer later "ok 360 it is, now wheres my drawing board!"
add to that the engine fiasco and yes, this game comes out delayed even on 360.
If SK would have worked their ass and come out with this in the 1st year of the 360, it would have sold millions.
thats great and all but i heard many say the engine theyve developed themselves looks better vs them using the unreal engine.
Commented on 2008-07-10 03:25:57
http://uk.xbox360.ign.com/articles/781/781430p1.ht...

Too Human's development in working form from PS1 onwards.
Commented on 2008-07-10 19:05:28
Demo confirmed for the 14th, as part of Microsoft's "Bringing it Home" thing :)
Commented on 2008-07-10 19:15:26 In reply to WinterSnowblind
Posted by WinterSnowblind
Demo confirmed for the 14th, as part of Microsoft's "Bringing it Home" thing :)
That alone makes it a huge leap form last year's Bringing it home...that must have been some kind of sick joke or something...

Can't wait to try out the demo!

About the game


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