X360 Thursday, June 19, 2008 | 11:14 AM

Too Human: Commando

Too Human: Commando

Microsoft keeps trying to hype Too Human with another video and some images, this time all about the Commando Class Skill Tree.


SkillTree Commando

All comments

Commented on 2008-06-19 11:36:35
Seems too generic for me, but I'm sure it will be a commercial success anyway.
Commented on 2008-06-19 12:44:47
It will be unequivocal a hit of all times and people!
Commented on 2008-06-19 13:07:06
i think those that play it will enjoy it, but the majority will avoid it.
Commented on 2008-06-19 13:31:29 In reply to broman
The Commando seems a bit more in-depth than I realised, still I don't think it will be a class I'll play much.

As for being "generic" I'm struggling to recall a game like this at all. Sure it has plenty of RPG mainstays (the spiderbot is essentially a minion for example) but I can't think of a game where it has been put together this way.
Commented on 2008-06-19 13:31:36
after playing mgs4 the animations look rubish, I loved eternal darkness but I agree with KORNdog it will be good but most wonj't bother with it.
Commented on 2008-06-19 13:43:51
I dunno...this game looks good graphically but man it looks booooring to me...i'll pass mkay ty =D they should be making Eternal Darkness 2 instead! man I wish they would announce it!
Commented on 2008-06-19 13:44:56 In reply to Vonhammer
Posted by Vonhammer
after playing mgs4 the animations look rubish, I loved eternal darkness but I agree with KORNdog it will be good but most wonj't bother with it.
When your animations suck compared to MGS4, you know you're in trouble :P
Commented on 2008-06-19 14:04:47 In reply to Vonhammer
Posted by Vonhammer
after playing mgs4 the animations look rubish, I loved eternal darkness but I agree with KORNdog it will be good but most wonj't bother with it.
At least try and compare games in the same genre.
Commented on 2008-06-19 14:11:02 In reply to Vonhammer
Posted by Vonhammer
after playing mgs4 the animations look rubish
I bet the environment textures look really good, though ;)
Commented on 2008-06-19 14:50:49
i love this game its looking great dont know what u guys talking bout
Commented on 2008-06-19 15:21:01
Sadly, the gameplay looks incredibly boring.
Commented on 2008-06-19 21:17:06
Need that demo fast. Think this game will struggle to sell a million. :(
Commented on 2008-06-19 23:17:54
This message is in "Boulet Time" (TM), If you still *really* want to see it, click here

Commented on 2008-06-20 00:54:38 In reply to Slabs
Posted by Slabs
At least try and compare games in the same genre.
so because they have different game styles that means animation can't be compared?

also @ ronsauce

it sounds like you were unimpressed when you played through it. what about act 4 when your worm crawling past two gekko the animation is a treat, or rex vs ray, on drebins truck, the glorious chase sequance in act 3, all the boss fights, the first person gun animation. the airborne units, the real time cut scenes ( that use ingame textures ), the way snakes face reacts to different situations. and there's many more throughout the game,

don't get me wrong though i'm not having a pop because it's on 360, I have a lot of time for silicon knights, they made two of my favourite games on the cube, eternal darkness and twin snakes, but they got let go by nintendo for a reason, and it was too human.
Commented on 2008-06-20 09:54:10 In reply to Ronsauce
Posted by Ronsauce
When your animations suck compared to MGS4, you know you're in trouble :P
Are you kidding me? MGS4 has the same animations as the rest of the mgs-games (ie. it suckes). Or you could call it japanese animation, fast and unrealistic animation, made for gameplay only (althouh the controls are unchanged too).

If you mean the pre-animated cut-scenes of (random-mgs-game) i can agree with you, there the animations are alive and smooth, but in gameplay the suck... at least with western-standards.
Commented on 2008-06-20 14:33:24 In reply to ZeppSWE
Reading comprehension: give it a try sometime.
Commented on 2008-06-20 16:29:16 In reply to Vonhammer
Posted by Vonhammer
so because they have different game styles that means animation can't be compared?
Too Human has many combat styles, lots of completely different close and distant combat weapons, large melee battles etc. Compare it to games that at least have those. MGS is completely different, the only place it comes close is with CQC but even then that is restricted to a few one-on-one set animations.
Commented on 2008-06-20 18:29:18
lol, so that means I can't compare the thing the have most in common with each other animation. they use a similar camera, both are men, just because the fight differently doesn't mean you can't compare animation.


so another question for you good sir, not about game styles, does too human have better animation than MGS4? yes or no : )
Commented on 2008-06-21 23:27:19 In reply to Vonhammer
Posted by Vonhammer
after playing mgs4 the animations look rubish, I loved eternal darkness but I agree with KORNdog it will be good but most wonj't bother with it.
I think what Von is saying is that after playing MGS4 the animations for Too Human look like rubbish. The rest of Von's statement should've hinted everyone towards that.

About the game


What's up?
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    MrWhite It's performance related. Also, people underestimate the point of correct calibration. Having the 3d just off slightly for your eyes can cause bad eye strain, thus leading to nausea. (50 minutes ago)
  • MrWhite
    MrWhite I think motion sickness can be alleviated in future to the point where it won't be that much of a deal breaker. I noticed playing on Pro is a hell of a lot more comfortable than the standard PS4. (51 minutes ago)
  • MrWhite
    MrWhite And that's entirely possible. I can imagine RE8 being that way. Having to physically aim down iron sights to get a headshot on a zom would be immense, but scary as fuck. (53 minutes ago)
  • MrWhite
    MrWhite As good as RE7 was in VR, it could have been even better if they had a control scheme for it that allowed for free hand movement interaction. (54 minutes ago)
  • MrWhite
    MrWhite Capcom have since said they are setting up a team to focus more on VR stuff, which is promising. (54 minutes ago)
  • KORNdog
    KORNdog i'd love for the game to have a combat system as deep as DMC3 or even GOW. with a traversal system that actually uses some skill to land jumps and move around. (55 minutes ago)
  • KORNdog
    KORNdog @Sdarts: i did. i didn't like it. traversal become even more tedious having to grapple gun everywhere due to wide streets and combat still had dudes taking turns to kill you. (56 minutes ago)
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