X360 Thursday, August 28, 2008 | 4:38 PM

Too Human interview

Too Human interview

Microsoft's and Silicon Knights' Too Human will be released in Europe tomorrow, and here's an insanely long interview from the XCN with the lead designer of the game. The interview consists of questions submitted from several sites, and it covers nordic mythology, co-op and much much more.


All comments

Commented on 2008-08-28 17:47:15
Could you guys please upload the last development diary and the last part of the Goblin Man viral campaign from Live? You know, for people who don't have the console yet, but are interested in seeing that.
Commented on 2008-08-28 18:08:28
thing about this game is that its pretty much shown all its cards in the demo..and it will be interesting to see just how many of those much boasted 1 million downloads actually result in sales of the game...with a majority review score of 7 me thinks it will be slightly less than a free demo download of a much hyped, much delayed, game.

The thing thats putting me off too human the most is that the storys played out in front of you..rather than allowing you to unravel it yourself.. theres no room for talking to NPC's in this game, theres no different outcomes to the story through your actions... its just relentless action untill the next cut scene. Which seems more old school than innovation.
Commented on 2008-08-28 18:32:46 In reply to bleachedsmiles
Posted by bleachedsmiles
...
You can talk to NPCs though, and you can listen to conversations. You don't push a button to do so but leave Baldur still and the camera angle will change and you'll get some more backstory, also travelling to the different halls and areas between missions will net you more info.

Also the demo doesn't even begin to show how the combat ramps up in later areas, both in terms of enemy numbers and variants and also the tactics needed to make it through without dying repeatedly.

Personally having played the game quite a bit over the past few days I am of the opinion that they should have created an alternate layout for the Hall of Heroes to show off just how varied encounters can get.
Commented on 2008-08-28 19:47:38 In reply to bleachedsmiles
Posted by bleachedsmiles
thing about this game is that its pretty much shown all its cards in the demo..
Um, exactly the opposite, the demo offers but a minuscule part of everything the game has to offer. Even by playing to the end just once, you'll only barely scratch the surface.

The thing thats putting me off too human the most is that the storys played out in front of you..rather than allowing you to unravel it yourself.. theres no room for talking to NPC's in this game, theres no different outcomes to the story through your actions... its just relentless action untill the next cut scene. Which seems more old school than innovation.
Kind of like MGS4, innit?
Commented on 2008-08-28 20:42:41
can i just say folks i had this game since tuesday and it is really really good and it deserves more praise than its getting,the demo was crap,but the game is amazing.
Commented on 2008-08-28 20:51:43 In reply to Slabs
Posted by Slabs
You can talk to NPCs though, and you can listen to conversations. You don't push a button to do so but leave Baldur still and the camera angle will change and you'll get some more backstory, also travelling to the different halls and areas between missions will net you more info.
Listening to and talking to are completely different things... theres no interaction with the NPC's ...theres some throw away comments but theres certainly no room to investigate the story yourself like is expected in an RPG.
Commented on 2008-08-28 20:57:12 In reply to insane_cobra
Posted by insane_cobra
Kind of like MGS4, innit?
eeerm no...cause with MGS4, weither you're a fan or not, it did have variety in its gameplay..there was a choice in the route you took and the way you handled the enemy. With Too human theres only ever one path..its like being on a conveyer belt facing a constant onslaught of enemys you can only go about attacking head on.
Commented on 2008-08-28 21:08:29
LOL, my questions is there!

SiliconKnights.com still bills “Too Human” as an action game, with great emphasis on combat, especially melee combat; in fact, it even compares itself to a fighting game. The words RPG, leveling up, classes, etc aren't mentioned once. It seems like SK was making a completely different game than what “Too Human” currently is - did the game take a completely different direction than what was originally billed as?

The content on Siliconknights.com is legacy from the original marketing reveal of the game. The plan was to reveal the action elements first, then follow with the RPG elements. “Too Human” was always designed as an action/RPG hybrid. A great deal of work went into both systems. Unfortunately some of the misconceptions about the game stem from us having something showable on the RPG side later than the action side, so people thought it was a pure action game based on what they saw. The reality of it was, we had smacking around enemies up and running right away, and that’s something easy to show. However, a deep and progressive loot and RPG system takes longer to pull together to show and includes full game progression and working inventory management/systems. Both of these elements are equally important to “Too Human”, and always have been since the beginning of the development cycle.

I recommend visiting xbox.com’s game detail page at http://www.xbox.com/en-US/games/splash/t/toohuman/ for more up-to-date information regarding “Too Human”.
Right, right........
Commented on 2008-08-28 21:48:25 In reply to bleachedsmiles
Posted by bleachedsmiles
eeerm no...cause with MGS4, weither you're a fan or not, it did have variety in its gameplay..there was a choice in the route you took and the way you handled the enemy. With Too human theres only ever one path..its like being on a conveyer belt facing a constant onslaught of enemys you can only go about attacking head on.
You were talking about the story, not about branching in gameplay. As far as story presentation is concerned, they are quite similar. Besides, there are some branching gameplay paths in Too Human as well. There's also a lot of variety in how you handle the enemy, it's done through different classes, specialization through different skill paths and equipment. Please stop, you obviously have no idea what you're talking about, saying it showed all its cards in the demo was embarrassing enough.
Commented on 2008-08-29 09:49:58 In reply to insane_cobra
Posted by insane_cobra
You were talking about the story, not about branching in gameplay. As far as story presentation is concerned, they are quite similar. Besides, there are some branching gameplay paths in Too Human as well. There's also a lot of variety in how you handle the enemy, it's done through different classes, specialization through different skill paths and equipment. Please stop, you obviously have no idea what you're talking about, saying it showed all its cards in the demo was embarrassing enough.
QFT. Are you from here in UK, because we say "innit" lol
Commented on 2008-08-29 09:52:49
Ah, ok now I understand why they cut out the cutscenes, because they aren't traditional cutscenes. So, for anyone with the game, do you have more of the types of interactive cutscenes like in the demo? Cause those were frickin' awesome! XD

""With “Too Human’s” interactive cut scene approach, implementing this feature wasn’t a quick switch to turn on, and there was actually a lot involved.""
Commented on 2008-08-29 10:45:23
I´m not going to expound all too much here, but the demo was terrible. Character design is awful, animation is really bad, camera is annoying as hell and the combat just feels lackluster. I don't feel in control when i'm just holding the stick towards whatever enemy i want to kill. Oh and accessing the menus, which you want to do a fair amount, just feels slow and clunky too. In a game like this it's so obvious that you want to pop up the equipment or stats screen real quick and check something but no. The game has many smaller flaws, and some bigger ones, that come together to create a pretty bad end result even if there are some good ideas to be had as well.
Commented on 2008-08-29 21:37:20 In reply to digi_matrix
Posted by digi_matrix
QFT. Are you from here in UK, because we say "innit" lol
Nah, I'm from Croatia, but I'm exposed to a lot of UK stuff.
Commented on 2008-08-29 22:32:07
Got the full game yesterday, loving it at the moment. 2nd level is a bitch! died so many times.
Commented on 2008-08-29 23:29:55
Loving the game so far! Just has to pick my alignment and its starting to get a bit more harder! (Got 3characters just keep switching between them to see what's best!)
Haven't had a problem with the camera so far (Didn't in the demo either)

Graphics are really nice only thing is the lip syncing is pretty bad lol!
Some of the armours I've found so far are really cool looking and these are only crappy items!

Don't know why so many people are hating on this game.. :(
Commented on 2008-08-30 04:20:06
My roommate has it, and after about 5-6 hours(a LOT of which has been spent in the inventory screens), I'm part way through the last level. I am enjoying it, but man, it is a shitty, shitty game.

The art design of the levels(3rd is absolutely fantastic!) and the character customization(visually) are the only aspects that are at least competently well-done. I honestly can't believe that the game was play-tested at any great lengths due to how sloppy some things are(the combat...) or how completely needlessly tedious other things are(trudging through cyberspace...why the hell do I have to always walk back to the well to exit but can head to Aesir anytime I want?).

saying it showed all its cards in the demo was embarrassing enough.
I think it's a fairly spot on assessment. Aside from the additional(and very simple/limited skill tree), new loot(which my roommate and I on our own separate play-throughs have gotten pretty much identical sets), and areas(nice looking, but all are pretty much the same but with different colour palettes), the game is pretty much a longer version of the demo(although not much longer).

Besides, there are some branching gameplay paths in Too Human as well.
Are there? Do tell.

This is the equivalent of a bad B movie. It might do the odd thing correctly like the gore/nudity of a crappy horror movie, but it ends up being laughably bad. Literally. My roommate and I laugh our asses of while playing it pretty much because we're flabbergasted that it's not a 29.99 game.
Commented on 2008-08-30 09:54:50
I have finished the game in ~13 hours (level 28)

And I really really loved it

I cant say it have no flaws....but even so the game is great

And i cant wait for the next installment.

Until then, we xbox360 owners have many other RPGs coming...
Commented on 2008-08-30 14:23:02 In reply to Ronsauce
Posted by Ronsauce
My roommate has it, and after about 5-6 hours(a LOT of which has been spent in the inventory screens), I'm part way through the last level. I am enjoying it, but man, it is a shitty, shitty game.
I've seen many people complain about the game's length, but I've yet to find a person who claims to have finished it in less than 10 hours. You must be truly godly :)

Or did you play it in co-op only?

I think it's a fairly spot on assessment. Aside from the additional(and very simple/limited skill tree), new loot(which my roommate and I on our own separate play-throughs have gotten pretty much identical sets), and areas(nice looking, but all are pretty much the same but with different colour palettes), the game is pretty much a longer version of the demo(although not much longer).
I guess that depends on a number of factors, including your class, your play style and your expectations. I've even seen some reviewers complaining that there's not enough gameplay progression, while others claim that there's a lot of variety depending on your build and level. In any case, after playing through the game just once you won't see everything it has to offer. Allegedly the difficulty, the amount of enemies and their mixture ramps up so much that at level 50 it becomes quite a different experience altogether.

And of course, at lower levels you'll miss out on charms such as this one or this one that can change your approach to enemy mobs considerably.

Are there? Do tell.
Apparently, there are some secret areas and branching paths with hidden obelisks and challenges.

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