X360 Friday, July 11, 2008 | 5:34 PM

Too Human trailer

Too Human trailer

Microsoft released this new trailer of Too Human on the Marketplace, and I've of course captured it as usual. The demo of the game will be available next week.


Trailer

All comments

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Commented on 2008-07-11 18:02:05
Cheers Blim.

The demo next week will ultimately make up my decision on whether this game is worth a rent/buy or not, particularly since I haven't been impressed in the last few months with the direction the game seems to be taking.
Commented on 2008-07-11 18:06:08
pretty nice trailer.
Commented on 2008-07-11 18:16:17
If only this is their first trailer.
Commented on 2008-07-11 18:19:25
I like it, the graphic looks good and it seems the game has pretty good storyline.
Commented on 2008-07-11 18:35:44
The cut scenes look great, but the gameplay looks kinda clunky TBH
Commented on 2008-07-11 18:46:41
Trailer looks really cool, I just hope the game is actually good. All the hands on previews dont seem to good :(
Commented on 2008-07-11 18:58:36
That actually looked cool. That's what I wanna see from Too Human.
Commented on 2008-07-11 19:00:08
nice they will release a demo :) gotta try it out, I guess that will decide if I pick up this or tales of Vesparia ( or both :P )
Commented on 2008-07-11 19:46:19
I like that big tank thing that falls over.
Commented on 2008-07-11 20:28:07
Something just aint right about this game. I can't put my finger on it, but it may have a lot to do with the way the characters move in each cut scene to the how poorly rendered the hair is on each character. It's not very forgiven when the developers went for a realistic approach in art style and character models. Oh well, I just hope I'm as wrong about this one as I was with GTA IV.
Commented on 2008-07-11 20:33:08
Cool.
Commented on 2008-07-11 20:43:00
WoW.....That's be cool. But the animation it's looks seem stiff, I don't care about that. however it's looks interesting and especially the story line , design has so great.
Commented on 2008-07-11 20:46:28 In reply to omegaheat
Posted by omegaheat
Something just aint right about this game. I can't put my finger on it, but it may have a lot to do with the way the characters move in each cut scene to the how poorly rendered the hair is on each character. It's not very forgiven when the developers went for a realistic approach in art style and character models. Oh well, I just hope I'm as wrong about this one as I was with GTA IV.
Something just ain't right when some people have to moan about every tiny detail in every single game without having tried it... And saying that they went for a realistic approach is quite a stretch being this based on mythology and cybernetics.

For all we know, the game could be quite good or a complete failure. I for one will wait to play the demo until I make up my mind.
Commented on 2008-07-11 21:04:43
yeah this looks like a sleeper hit i can imagine an occult follwing
Commented on 2008-07-11 23:01:58
All their hard work may have actually payed off
Commented on 2008-07-12 01:59:37
Anybody remember their "revolutionary gun kata combat" claims from about 3 years ago? What happened to that?
Commented on 2008-07-12 04:38:30 In reply to chisholm
Posted by chisholm
Something just ain't right when some people have to moan about every tiny detail in every single game without having tried it...
The direction in the cutscenes I've seen has been pretty weak, and since the game seems to have loot gathering and story as its two main crutches, and since story is conveyed through cutscenes, weak cutscenes isn't a tiny thing to complain about.

And saying that they went for a realistic approach is quite a stretch being this based on mythology and cybernetics.
Do you honestly not get the difference between realism in terms of content and in terms of look? It's quite obvious that he was talking about the art style and not the fact that it's mythology with a sci-fi twist.

For all we know, the game could be quite good or a complete failure. I for one will wait to play the demo until I make up my mind.
I'm glad you can decide if a game will be quite good or a complete failure based on a demo; it'll be cheaper than having to play the whole game like the rest of us.
Commented on 2008-07-12 04:41:22 In reply to Corellianrogue
Posted by Corellianrogue
Anybody remember their "revolutionary gun kata combat" claims from about 3 years ago? What happened to that?
Dyack will probably tell you that UE3 and NeoGAF are to blame for its omission, but I'm gonna say that it's because they wasted their time talking about how great their game is instead of making it great.
Commented on 2008-07-12 07:18:23
Visuals look great! But my only "complaint", that trailer was poorly dubbed.
Commented on 2008-07-12 08:21:17 In reply to Ronsauce
Posted by Ronsauce
Dyack will probably tell you that UE3 and NeoGAF are to blame for its omission, but I'm gonna say that it's because they wasted their time talking about how great their game is instead of making it great.
Or their debacle with UE3 and having to go back and do a lot more of their own last minute engine work than expected when Epic failed to deliver the things they promised for their incomplete engine ended up hurting SK and caused a lot of unecessary headaches for SK that could've been avoided. No doubt Microsoft probably also got impatient with SK.

UE3 is more to blame for what transpired with the game than most are probably willing to admit. Epic made promises and they didn't deliver on them and that hurt the development of Too Human, but whatever I'm sure SK is 100% to blame and Epic not living up to their contractual obligations had zero effect on the game's development.
Commented on 2008-07-12 10:29:13
That was pretty good.
Commented on 2008-07-12 12:58:42
I'm buying a 360 now just for this game's release and Brothers in Arms: Hell's Highway :D But that'll be a lot of money spent, £80 for two games.
Commented on 2008-07-12 13:02:13 In reply to digi_matrix
Posted by digi_matrix
I'm buying a 360 now just for this game's release and Brothers in Arms: Hell's Highway :D But that'll be a lot of money spent, £80 for two games.
Well, wait till this fall. Your wallet will cry.
Commented on 2008-07-12 17:16:57
This message is in "Boulet Time" (TM), If you still *really* want to see it, click here

Commented on 2008-07-12 18:00:07
cool art direction. and good graphics. looks like they are using the mass effect engine. anyone know if this is true?
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About the game


What's up?
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    Tinks yeah I haven't enjoyed it much at all tbh (25 minutes ago)
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    GriftGFX If people were looking for a fresh experience it wouldn't be TitanFall 2. That's their whole problem. I don't think TitanFall 2 would have been "huge" in the Spring. (42 minutes ago)
  • Tiz
    Tiz I still don't get why people have a problem with cosmetic loot boxes. (44 minutes ago)
  • Sdarts
    Sdarts released alongside BF and CoD games. Though even then I would still save it for a year without a new BF, so it would only go against CoD. (55 minutes ago)
  • Sdarts
    Sdarts They forgot TF1 didn't make a big splash after launch, but if TF2 was released like I said, it would most likely been a huge hit and then the franchise would have been known enough for a TF3 to be (56 minutes ago)
  • Sdarts
    Sdarts had already played BF1 and CoD:IW/MW for hundreds of hours and were looking for a new fresh experience. Really, really horrible decision to launch it alongside BF1 and CoD, plus in the busiest period. (58 minutes ago)
  • Sdarts
    Sdarts It might have to do with that momentum I mentioned earlier. When I think of TF2, I can't even imagine how sussceful it would be if launched in March, April or May. Would also get all the players who (59 minutes ago)
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