Techland and inXile Entertainment have announced that Torment: Tides of Numenera wil launch on PC and consoles on February 28. The publisher also shared details about the content of the Collector's Edtion and Day One edition. Plus the introduction video of the third class, Jack.
Torment: Tides of Numenera Release Date Revealed
Pre-orders Now Available for Highly Anticipated RPG from inXile Entertainment and Techland Headed to PC, PlayStation 4 and Xbox One
Wroclaw, Poland – December 14, 2016 – inXile Entertainment and Techland Publishing have announced the release date for Torment: Tides of Numenera - February 28, 2017. The highly anticipated and massively crowdfunded RPG will be released for PC, PlayStation 4 and Xbox One.
Pre-orders for the Day One Edition and the Collector's Edition are now available. For a full list of what is contained in the Collector's Edition along with pre-order incentives, see the official trailer.
Torment: Tides of Numenera is set one billion years in the future using the science-fantasy setting created by pen and paper RPG luminary, Monty Cook. Players will experience a game of intricate choices and consequences with thousands of meaningful decisions that will make every playthrough unique. The game is created and developed by inXile Entertainment, which consists of industry icon Brian Fargo and many other veteran creators of the original Planescape: Torment - one of the most critically revered CRPGs in gaming history.
For more info on Torment: Tides of Numenera and the various editions available, check out the tormentgame.com website. Torment: Tides of Numenera will be available on PC, PlayStation 4 and Xbox One.
EA announced today that a Battlefront II story trailer for the single player campaign trailer is coming tomorrow.. nice timing (3 Hours ago)
And while there may be a nugget of truth in there, people are DEFINITELY jumping to conclusions. (3 Hours ago)
@Melmoth: Yea.. but what's not as obvious to people is that their PR wasn't for the benefit of consumers. It was spinning this for their shareholders. (3 Hours ago)
@GriftGFX: that's a pretty obvious thing he says. If visceral were doing great progress at a single player game, EA would probably just ask them to change the direction, not fire them. (6 Hours ago)
And as usual.. our analysis is dreadfully misinformed anyway (taking this back to Visceral): [url] (6 Hours ago)
I'm not as pessimistic about where things are headed. I think a lot of stuff is better in regards to this problem vs. a decade ago. (6 Hours ago)
@MrWhite: Time for what? People are noticing stuff that impacts game design more than ever. That's not a new problem. Add-on content of any flavor has presented this problem through decades now. (6 Hours ago)