SEGA and The Creative Assembly have formally announced Total War: Warhammer II, the sequel to last year's successfull strategy title and second game of the trilogy. The game features four new races (High Elves, Dark Elves, Lizardmen and a fourth to be revrealed), a campaign set across four new continents beyond the Old World (Ulthuan, Naggaroth, The Southlands and Lustria) and more. Details and CGI trailer inside.
TOTAL WAR™: WARHAMMER®II ANNOUNCED
LONDON – March 31, 2017 –SEGA® Europe Ltd. today announced the next game in the best-selling Total War: WARHAMMER trilogy. Total War: WARHAMMER II will be the second release in an ongoing partnership between globally-acclaimed developer Creative Assembly™ and Games Workshop®, creators of the world-renowned Warhammer® Fantasy Battles tabletop wargame and miniatures.
Total War: WARHAMMER II unveils the mystery-shrouded continents far to the west of The Old World. Featuring four iconic new races from the Warhammer Fantasy Battles world – the High Elves, Dark Elves, Lizardmen, and a fourth yet to be revealed – players will battle across enchanted isles, bleak hinterlands, treacherous swamps and perilous jungles.
In a Total War campaign like no other, players will struggle for dominion over the ailing Great Vortex that has swirled for millennia above the elven homeland of Ulthuan. Performing a series of arcane rituals, each race must save or disrupt the Vortex according to their motivations – a struggle culminating in a cataclysmic endgame. Territorial conquest is no longer enough… this is a race for control that will define the fate of the world!
Total War: WARHAMMER II will offer hundreds of hours of immersive gameplay in this epic new campaign. Furthermore, a huge combined campaign map featuring the old and new world regions will be available for free shortly after release to players who own both Total War: WARHAMMER I & II.
“Total War: WARHAMMER II represents the next step in our trilogy, our vision for the most incredible fantasy strategy series ever made,” said Game Director, Ian Roxburgh. “The success of the first game has increased our ambition; we’re not only going to deliver a thrilling campaign in the sequel, but also an additional combined campaign, the biggest so far, for owners of both.”
“We're thrilled to see the sequel to last years smash hit Total War: Warhammer coming later this year.” Said Jon Gillard, Head of Licensing at Games Workshop. “Sega and The Creative Assembly continue to astound us with their ability in crafting the Warhammer Fantasy Battles world in further glorious pageantry, with races never realised on this scale before in a video game. We are proud to be in partnership with them on this next great step in the franchise.”
They've lost SOME of their key staff. Staff that they can replace as easily as farming out the game to some third party. (2 minutes ago)
Good interview with Phil Harrison: [url] (6 minutes ago)
so why does it matter if they make the next one or not? it's like people being excited about rare making a new perfect dark when the people who made perfect dark 1 on the N64 are long gone. (26 minutes ago)
and the mention of brands being popular is ironic seeing as that's all dev studio's are. valve today is nothing like valve when half life was being made. they've lost all of their key staff. (27 minutes ago)
tbh as long as good developers are making good games i don't care what franchise people want to attach to them. hell, most devs would probably do a better job at half life than valve at this point. (29 minutes ago)
and as for outsourceing half life, wasn't that what valve were going to do anyway. wasn't episode 4 (what happened to 3?) being developed by arkane? (31 minutes ago)
@nostradamus: you actually have a point for a change. half life would actually need decent characters for naughty dog to be able to do anything with it. it may as well be a reboot. (37 minutes ago)