VIDEO | X360, PS3, PC Thursday, June 28, 2012 | 5:19 PM

Two ways to play Dishonored

Two ways to play Dishonored

Dishonored was shown behind closed doors at E3 and the developers showed people two different approaches of the same situation. Here are two videos you may have seen leaked on the net in the past few days, but this time Gamersyde quality.

Violence
Stealth
Golden Cat - Violent (EN)
Golden Cat - Stealth (EN)

All comments

Commented on 2012-06-28 20:43:06
I want to play with this toybox of systems!
Commented on 2012-06-29 00:26:30
thank you so much arkane Studios for bringing back a stealth game that feels like a thief game :)
Commented on 2012-06-29 00:41:54 In reply to nin1000
Posted by nin1000
thank you so much arkane Studios for bringing back a stealth game that feels like a thief game :)
Hell yes. Even the way the guards mumble to themselves reminds me a lot of thief. I'm so buying this. It and borderlands should polish off the year nicely for me.
Commented on 2012-06-29 01:35:05
The game looks average to me.
Commented on 2012-06-29 02:47:00
This game is coming along fantastically! (I think that's a word lol) I mean visually it is above par...but the gameplay mechanics themselves, like using the rat summon then possessing one of them for a getaway of sorts for example, that idea is so simple but genius in it's own respects. I'm going to keep a better eye on this one. It has a lot of potential I feel.
Commented on 2012-06-29 08:18:48
graphics are lacking for me, and the AI seems sort of stupid. this guy is throwing guys through windows and guards are firing there weapons at this guy yet guards only 30 feet away do not hear it or come to their aid. i do really really like the level design though, and how its very non-linear; i do hope it turns out nicely.
Commented on 2012-06-29 10:26:06
I have very high hopes for this game!
I love stealth games, and they are so rare these days, so this seems like a mush buy for me. Diversity is key.
Commented on 2012-06-29 10:31:13 In reply to mustacio
Posted by mustacio
graphics are lacking for me, and the AI seems sort of stupid. this guy is throwing guys through windows and guards are firing there weapons at this guy yet guards only 30 feet away do not hear it or come to their aid. i do really really like the level design though, and how its very non-linear; i do hope it turns out nicely.
I'm guessing you can crank up the difficulty.
Commented on 2012-06-29 12:08:33 In reply to Megido
Posted by Megido
I'm guessing you can crank up the difficulty.
Yup, cranking up the difficulty makes the guards more alert, do more damage and potions restore less of your meters.
Commented on 2012-06-29 12:10:43
-Looks a bit wonky, but still, looking promising.....
Commented on 2012-06-29 12:25:42
I really really hope it will be able to be played in a stealthy way without ever using this blink perk.. except that i'm really diggin it
Commented on 2012-06-29 12:55:08 In reply to captaink
Posted by captaink
I really really hope it will be able to be played in a stealthy way without ever using this blink perk.. except that i'm really diggin it
Yeah, the blink power looked a bit uh...over powered to be honest. Again, i'm guessing if you crank the difficulty up a bit, you won't be able to spam it so much.
Commented on 2012-06-29 19:40:02
stealth and kill everyone , i love the idea ... i did it in oblivion .. still remembering that cute mission !
Commented on 2012-06-30 01:46:07 In reply to digi_matrix
Posted by digi_matrix
I want to play with this toybox of systems!
so do i, looks awesome!!
Commented on 2012-06-30 03:33:59
Definitely looks very promising, but also could use quite a bit of polish. I think the graphics are fine, but the animations are bit weak, and the kills just look comedic. The "Razor bomb" thing and the exploding headshot from crossbow look like poorly animated clips off youtube. Also not a big fan of the giant indicators all over everything. Do I really need four giant lightning bolts pointing at an enemies head, and huge icons telling me what buttons to press? Although if this is toggle-able, it's a non-issue.

Anyone know if the abilities and powers seen in the game are unlocked as you progress? After watching that, the PC looked REALLY overpowered. warping around the environment force pushing groups of enemies, and wasting everyone in your path with dual melee and ranged weapons seems pretty hard to beat. Maybe this was god mode with all powers unlocked or something.

Anyway, definitely liking the premise, I think they just need to smooth out the rough edges and make sure it is still possible to die if you don't execute correctly.
Commented on 2012-06-30 14:39:28
Can anybody tell me:

What happens to your original body after you took over the Fish ?

Is it still standing out there wait for you to return ?
Ready to be seen by everybody or even get killed ?
Like in trance or what ?

Just curious !
Commented on 2012-06-30 15:42:32 In reply to iosomewhere
Posted by iosomewhere
Can anybody tell me:

What happens to your original body after you took over the Fish ?

Is it still standing out there wait for you to return ?
Ready to be seen by everybody or even get killed ?
Like in trance or what ?

Just curious !
There is no body left behind waiting, your entire existence posses things not just your mind, when you want to return to your normal self your body materialize.

I love it because of this supernatural stuff.
Commented on 2012-06-30 18:53:36 In reply to IRAIPT0IR
Posted by IRAIPT0IR
There is no body left behind waiting, your entire existence posses things not just your mind, when you want to return to your normal self your body materialize.

I love it because of this supernatural stuff.
Thanks IRaiptoir for clearing this up !
Was really wondering if that was kinda mind control thing or what so ever !
Looks Cool and like a lot of fun :)

About the game


What's up?
  • droezelke
    droezelke 2014 is over for big game releases (unless you consider The Crew as a major release). It's waiting until february for me. (2 Hours ago)
  • droezelke
    droezelke @GriftGFX: amazing article and kudos for the guys who tought of that method to measure it (5 Hours ago)
  • GriftGFX
    GriftGFX @jmd749: It does not play GC games (just Wii, I believe) or have GC ports, but they just released a GC controller adapter w/ Smash. (5 Hours ago)
  • GriftGFX
    GriftGFX @droezelke: here ya go.. physically quantified: [url] (5 Hours ago)
  • GriftGFX
    GriftGFX 144hz... so for example my BF4 max frames is @ 140 fps to avoid that issue. It's also a fairly marginal bit of lag.. typical of post process function. (5 Hours ago)
  • GriftGFX
    GriftGFX @droezelke: There's a great article on blurbusters on g-sync and lag. G-sync introduces (a very small bit) of lag when you go *over* the max refresh rate. It's avoidable by locking a few frames under (5 Hours ago)
  • Megido
    Megido But then i dont think characters has ever been the strong suite of bioware. Usually only the monsters and aliens look good, haha :P (8 Hours ago)
PreviousNext
  • Driftwood
    Driftwood Be there "tomorrow" morning at 8:01 am CET for our verdict on Sunset Overdrive and our direct feed videos. (3 Weeks ago)
  • Driftwood
    Driftwood The Sunset Overdrive Livestream will be on Oct. 20 at 9:30 pm CET (4 Weeks ago)
  • Game2k
    Game2k You can watch all GamesCom 2014 press conference on GSY. (> 3 Months ago)
  • Game2k
    Game2k Watch all E3 conferences here at Gamersyde. We'll news them 15 min. before they go live. (> 3 Months ago)
  • BlimBlim
    BlimBlim Big update of the game pages, it's now much simpler to find videos and images of a game :) (> 3 Months ago)
  • Driftwood
    Driftwood 4 videos added to our Left Behind Review. Spoiler free obviously. (> 3 Months ago)
  • Driftwood
    Driftwood PC video of the TitanFall beta now up. Incoming X1 footage. (> 3 Months ago)
PreviousNext
Top stories