Because we all love beautiful high-definition videos, we're sharing with you the nice real-time demo of the new Unreal Engine 3 in direct-feed at 1080p called Samaritan, with a few screens and details about the engine.
Unreal Engine 3 takes game engine graphics to the next level with “Samaritan,” a real-time demo revealed at the 2011 Game Developers Conference.
Now supporting DirectX 11, UE3 utilizes DirectX features such as tessellation and displacement, geometry shaders, multisampled textures and Shader Model 5.
High-end rendering features include:
• Image-based reflections that allow surfaces of any shape to reflect an approximate version of scenes, with varying glossiness across surfaces, anisotropic HDR highlights and anti-aliasing;
• Subsurface scattering (SSS) that simulates the light that scatters inside semi-translucent materials, which makes character skin come alive;
• Anti-aliased masked materials that super sample the edges of masked and alpha-tested materials, resulting in highly realistic hair;
• Deferred rendering with MSAA support;
• Bokeh depth of field providing close to film-quality DOF, with artist-controllable Bokeh; and
• High-quality dynamic shadows from many lights on the environment.
Epic also worked with NVIDIA to implement APEX physics technology, which is illustrated by dynamic clothing movement in “Samaritan.” Other APEX features available now include turbulence and real-time destructibility.
So essentially, VR is limited to a certain type of experiences as well. Not everything works well in VR. That said, the stuff that does is amazingly fun :) (4 minutes ago)
I set Dark Souls up to run on my Vive, got barfy af after like 10 minutes. Same with any game that doesn't use teleport movement. Tried trackpad move in one game, almost fell over from the confusion. (5 minutes ago)
Which apparently has "no games" according to people who supposedly love JRPGs ;) (11 minutes ago)
@alimokrane: Attach rates matter too. See PS Vita. (11 minutes ago)
And not just for some but some experiences. VR stuff that's developer for VR is obviously the best VR stuff. (12 minutes ago)
@KORNdog: VR improves for some. Remember that not all people can handle VR. (25 minutes ago)
but at the end of the day it's still just a sold separately peripheral. and you can't force any dev to support a peripheral. (57 minutes ago)