Because we all love beautiful high-definition videos, we're sharing with you the nice real-time demo of the new Unreal Engine 3 in direct-feed at 1080p called Samaritan, with a few screens and details about the engine.
Unreal Engine 3 takes game engine graphics to the next level with “Samaritan,” a real-time demo revealed at the 2011 Game Developers Conference.
Now supporting DirectX 11, UE3 utilizes DirectX features such as tessellation and displacement, geometry shaders, multisampled textures and Shader Model 5.
High-end rendering features include:
• Image-based reflections that allow surfaces of any shape to reflect an approximate version of scenes, with varying glossiness across surfaces, anisotropic HDR highlights and anti-aliasing;
• Subsurface scattering (SSS) that simulates the light that scatters inside semi-translucent materials, which makes character skin come alive;
• Anti-aliased masked materials that super sample the edges of masked and alpha-tested materials, resulting in highly realistic hair;
• Deferred rendering with MSAA support;
• Bokeh depth of field providing close to film-quality DOF, with artist-controllable Bokeh; and
• High-quality dynamic shadows from many lights on the environment.
Epic also worked with NVIDIA to implement APEX physics technology, which is illustrated by dynamic clothing movement in “Samaritan.” Other APEX features available now include turbulence and real-time destructibility.
@KORNdog: Speaking of Spiders, I finished Technomancer yesterday. Fun game but dragged down by WAY too much backtracking and lack of different locations. (18 Hours ago)
@KORNdog: I'm not far enough into the game yet but I heard the game world is very interesting and full of great quests with multiple choices. Those kinda things sound great to me. (19 Hours ago)
i honestly think they'd do better making something on a smaller scale. like an isometric action RPG. that spiders (developer) could do with going that direction too. (20 Hours ago)
@Moonwalker: it just looks like a typical game from them to me. like they bit off more than they can chew and the results are just mediocrity across the board. (20 Hours ago)
@KORNdog: the facial animations are bullshit yes, animations in general are passable, combat isn't nearly as bad as I expected though. The world so far has been great, very very nice indeed. (20 Hours ago)
@Moonwalker: it still looks all kinda of garbage though. lol (20 Hours ago)
tearing was horrible, not to mention loading times. Plus it really doesn't look too bad either. Trees and foliage swaying in the wind, nice lighting. Good job PB. course all the jank is still there :) (20 Hours ago)