Unreal Technology introduces Unreal Engine 4 with the short film Elemental, a real-time demo showing what the new engine is capable of. Check it out inside in 1080p plus high resolution screens. Update: Features walkthrough video added.
Introducing Unreal Engine 4
The most world-class game engine to date, Unreal Engine 4 gives you the power to do more than ever before. Unreal Engine 4’s new architecture offers fully dynamic lighting features, cutting down on development time and ensuring less iteration on creative ideas.
Artists and designers can bring their visions to life directly in game without programmer assistance via the new Unreal Kismet. This offers programmers the freedom to focus on core gameplay features and sophisticated systems. With significant new visual features, Unreal Engine 4 enables you to achieve high-end visuals, while remaining both scalable and accessible to make games for low-spec PCs.
• Make updates directly in game without ever pausing gameplay with Hot Reload. This tool allows you to quickly find and edit C++ code and see those changes reflected immediately in game.
• After an update is made, Instant Game Preview gives you the power to spawn a player and play anywhere in game without needing to wait for files to save.
• The all-new Code View saves you time by allowing you to browse C++ functions directly on game characters then jump straight to source code lines in Visual Studio to make changes.
• Live Kismet Debugging enables you to interactively visualize the flow of gameplay code while testing your game.
• Now you can quickly debug and update gameplay behaviors when they happen through the new Simulate Mode. This tool lets you run game logic in the editor viewport and inspect AI as the game characters perform actions.
• View your game in full-screen within the editing environment with the Immersive View tool. This allows programmers to complete iterations on gameplay changes without added UI clutter or distractions.
• Possess/Eject Features allow at any time while playing in editor to easily “eject” from the player and take control of the camera to inspect specific in-game objects that may not be behaving properly.
Not liking the prey demo at all. Combat is garbage and the music is friggin weird. Goes all crazy for no reason, then just ends in the middle of combat. Looks pretty shite too. I'm so disapointed (27 minutes ago)
They'll have some dickhead on stage waffling tech babble in our ears about how native it's 4k is, and a staged gameplay demo and WIP trailers. (3 Hours ago)
They literally have to show amazing final products, no bullshit, ready to roll, no delays, as you see it, day one. That isn't happening (3 Hours ago)
we all know that showing and promising stuff isn't the same as actually delivering, and from past experiences from no matter who, it never turns out that way (3 Hours ago)
@KORNdog: I'll bet they will have an impressive E3 due to the buzz of the new hardware, however... (3 Hours ago)
But every chance of introducing that variety they either drop, cancel or don't follow through with improved sequels. E3 needs to be amazing from them. (4 Hours ago)
Before we get them. They need variety to bring in new people. Because forza and halo aren't going to do that (4 Hours ago)