It feels insane, but now is already the time where developers are announcing games for 2008. The Collective (Star Wars: Episode III, Marc Ecko's Getting Up) today announced Harker for next generation consoles, showing five images from the Xbox 360 version of the game. The game is inspired by the horror novel "Dracula", and that is quite a story to base a game on. See more info inside.
The Collective informs via a press-release: “We’re very excited to be bringing the classic world of 'Dracula' to life in a new and intriguing way,” said Nathan Hunt, studio head of The Collective. “We feel this story lends itself perfectly to the survival horror genre and will create a fantastic next generation experience for gamers.”
In the game, players take on the role of a very different Jonathan Harker - hardened and ruthless - who is on a very personal mission to destroy all vampires after his beloved Mina falls prey to Dracula. Gameplay involves a combination of hunting these ferocious killers through tracking and exploration, along with an up-close and personal combat system, brutally-effective in the execution of the vampires; using a variety of weapons and environmental factors.
“'Harker’s' goal is to bring an in-your-face, visceral, and personal style of combat to the survival horror genre,” said Nigel Cook, producer. “None of these vampires are going to die with one shot. They’re going to fight for their survival, which will give the player a huge level of satisfaction when they successfully execute one.”
"Harker" will bring to life the underbelly of the 18th Century World, taking players into diverse locations, areas never explored in history books, in a gritty, realistic art style that will fully immerse players in their environments. The game also features an incredible roster of blood-thirsty, shape-shifting vampires each with their own savage abilities, sometimes hiding in plain sight; the player may never know just how close they are.
This VR rhythm game looks pretty fun: [url] (1 Hour ago)
that's a pretty big deal, as its probably the biggest stumbling block for the tech. (4 Hours ago)
Stuff like inside out tracking and eye tracking, as well as motion sickness solutions should be in place. We've already got a product in development that claims to have eradicated that already (4 Hours ago)
The potential of it is massive. More so than what traditional gaming now is. Second gen is going to be very interesting. (4 Hours ago)
We're sort of being spoon fed bit sized "experiences" that either work or don't. I suppose that's part of the freshness of it, though. I just wish some big devs would get more involved. (4 Hours ago)
@KORNdog: Ironically, though, the VR scene is also playing it safe. Too safe. There's not enough big risk titles like RE7. (4 Hours ago)
I can't really wrap my head around being dismissive of indie games. That's a pretty broad label. (7 Hours ago)