It feels insane, but now is already the time where developers are announcing games for 2008. The Collective (Star Wars: Episode III, Marc Ecko's Getting Up) today announced Harker for next generation consoles, showing five images from the Xbox 360 version of the game. The game is inspired by the horror novel "Dracula", and that is quite a story to base a game on. See more info inside.
The Collective informs via a press-release: “We’re very excited to be bringing the classic world of 'Dracula' to life in a new and intriguing way,” said Nathan Hunt, studio head of The Collective. “We feel this story lends itself perfectly to the survival horror genre and will create a fantastic next generation experience for gamers.”
In the game, players take on the role of a very different Jonathan Harker - hardened and ruthless - who is on a very personal mission to destroy all vampires after his beloved Mina falls prey to Dracula. Gameplay involves a combination of hunting these ferocious killers through tracking and exploration, along with an up-close and personal combat system, brutally-effective in the execution of the vampires; using a variety of weapons and environmental factors.
“'Harker’s' goal is to bring an in-your-face, visceral, and personal style of combat to the survival horror genre,” said Nigel Cook, producer. “None of these vampires are going to die with one shot. They’re going to fight for their survival, which will give the player a huge level of satisfaction when they successfully execute one.”
"Harker" will bring to life the underbelly of the 18th Century World, taking players into diverse locations, areas never explored in history books, in a gritty, realistic art style that will fully immerse players in their environments. The game also features an incredible roster of blood-thirsty, shape-shifting vampires each with their own savage abilities, sometimes hiding in plain sight; the player may never know just how close they are.
I won't call you crazy.. I haven't played either. (2 Hours ago)
People are gonna call me crazy, but I got far more enjoyment out of Watch Dogs 2's shooting mechanics than Ghost Recon: Wildlands'. Need to test other weapons, but only unlocked 2 of them. (3 Hours ago)
I'm going to play it in about an hour after I finish up a few more rounds of Rainbow Six. It's a Tom Clancy night I guess. (4 Hours ago)
That's weird.. aphex said the gun mechanics were pretty good. (4 Hours ago)
Feels so much similar to Watch Dogs 2's mechanics, minus the best parts. (4 Hours ago)
I understand what the developers are trying to achieve, but the execution leaves much to be desired. And make no mistake, this is a collect-a-ton open world first and foremost than a TPS game. (4 Hours ago)
are too predictable. Didn't have any challenge to it. But it's not all bad, the chatter between the team members is really nice and the customization is great. Graphics are very good, minus pop-ins. (4 Hours ago)