TRAILER | PC Thursday, May 8, 2014 | 2:53 PM

Van Helsing II explains new features

Van Helsing II explains new features

Two weeks remaining before the release of The Incredible Adventures of Van Helsing II and today's video details the new features such as the improved tower defense and enchanting, runecrafting system, the chimera, Resistance management and more.

Exploring The Features

All comments

Commented on 2014-05-08 15:38:55
I strongly Rpg games I like! The match will be played! Because a great many details .... you can play this game!
Commented on 2014-05-08 16:38:29
I didn't like the first game at all. I much prefer twin-stick gameplay and the first game was all auto target bull crap. Give me some analog directional aiming without autotarget and I'm in.
Commented on 2014-05-08 17:04:23
This game is well-made Diablo! But the team has done all his efforts could provide a good match! Is there anything better than a torch light 2! Not this tour??

About the game


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    Melmoth EA announced today that a Battlefront II story trailer for the single player campaign trailer is coming tomorrow.. nice timing (4 minutes ago)
  • GriftGFX
    GriftGFX And while there may be a nugget of truth in there, people are DEFINITELY jumping to conclusions. (29 minutes ago)
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    GriftGFX @Melmoth: Yea.. but what's not as obvious to people is that their PR wasn't for the benefit of consumers. It was spinning this for their shareholders. (30 minutes ago)
  • Melmoth
    Melmoth @GriftGFX: that's a pretty obvious thing he says. If visceral were doing great progress at a single player game, EA would probably just ask them to change the direction, not fire them. (3 Hours ago)
  • GriftGFX
    GriftGFX And as usual.. our analysis is dreadfully misinformed anyway (taking this back to Visceral): [url] (3 Hours ago)
  • GriftGFX
    GriftGFX I'm not as pessimistic about where things are headed. I think a lot of stuff is better in regards to this problem vs. a decade ago. (3 Hours ago)
  • GriftGFX
    GriftGFX @MrWhite: Time for what? People are noticing stuff that impacts game design more than ever. That's not a new problem. Add-on content of any flavor has presented this problem through decades now. (3 Hours ago)
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