Well, Versus must be starting to look like a soap full of never ending twists after screwing up the launch twice in the past two weeks. To all of you who longed to see the final result, we sincerely apologize. That being said, the Versus adventure has just begun. More info inside.
For us, Versus was a means to offer you a new vision of the video game industry, through powerful interviews, exciting reports, passionate columns and interesting debates. Those of you who used to watch our Gamersyde Diaries back in the days know our love for good image quality and straight forward talk. You're also familiar with the fact that we love a job well-done. Our ambition was to gather all those elements inside one show, something different, entertaining, demanding and within everyone's reach.
Such an ambition is still intact.
We thought we'd be able to offer you high quality content everyday, from Monday to Friday, with something different each day and the same particular efforts that have always characterized our projects.
I think it's pretty safe to say we have to reconsider such an ambition.
The Versus team has learnt a lot from the two failed launches. First and foremost, we have learnt that we do need time in order to provide you with good quality content. The first episode, despite an interview with Georges Fornay that we thought was good, is a perfect example and should never have been put online. Facts are stubborn, we knew from experience, we should have listened.
As a result, the launch of Versus stops here. Let's get real, some things have to change, like the decision of a daily broadcast, but we're doing our very best to make it up for you so you can forget this total fiasco. Rest assured that the Versus team is united as ever, we're all convinced that we have a good formula. You'll hear about us in the very near future.
When it comes to Gameblog and their decision to step back, again, don't worry. If things haven't worked out the way we planned, Gamersyde and Gameblog still believe that Versus is a unique and fascinating project. We're all going to take some time to get back on our feet and when we're ready, we'll talk things through together again and maybe decide to give our partnership another go.
From now on, we're going underground for a while. We are shooting next week and Versus will be launched for good when we believe it is really ready. We won't disappoint you. Be patient.
@GriftGFX: I think MS were in full on panic mode because they wanted to add value to their box, so they showed everything. (15 minutes ago)
Yeah they just need to actually implement some of that stuff. They're charting an interesting path. I feel like they showed this game off before they knew what it was. (17 minutes ago)
For instance, in Destiny, the whole point of getting loot is to get better equipped to do raids for better equipment to do raids for better equipment and sometimes Iron Banner. (17 minutes ago)
@GriftGFX: It really depends how they approach it. If you can upgrade your ship, crew etc to navigate more dangerous parts of the sea then it will be a dangling carrot scenario. (19 minutes ago)
Also, like the Division you have to cash in the loot before people steal it for themselves. The Division ran into the problem of just allowing anyone in the instances. (21 minutes ago)
And like.. what's the purpose of the loot itself. (21 minutes ago)
@GriftGFX: I feel like what the loot is will determine the way people play. Will there be the standard common to Legendary loot? Will some loot be harder to navigate to, if so, will it be worth it? (22 minutes ago)