Well, Versus must be starting to look like a soap full of never ending twists after screwing up the launch twice in the past two weeks. To all of you who longed to see the final result, we sincerely apologize. That being said, the Versus adventure has just begun. More info inside.
For us, Versus was a means to offer you a new vision of the video game industry, through powerful interviews, exciting reports, passionate columns and interesting debates. Those of you who used to watch our Gamersyde Diaries back in the days know our love for good image quality and straight forward talk. You're also familiar with the fact that we love a job well-done. Our ambition was to gather all those elements inside one show, something different, entertaining, demanding and within everyone's reach.
Such an ambition is still intact.
We thought we'd be able to offer you high quality content everyday, from Monday to Friday, with something different each day and the same particular efforts that have always characterized our projects.
I think it's pretty safe to say we have to reconsider such an ambition.
The Versus team has learnt a lot from the two failed launches. First and foremost, we have learnt that we do need time in order to provide you with good quality content. The first episode, despite an interview with Georges Fornay that we thought was good, is a perfect example and should never have been put online. Facts are stubborn, we knew from experience, we should have listened.
As a result, the launch of Versus stops here. Let's get real, some things have to change, like the decision of a daily broadcast, but we're doing our very best to make it up for you so you can forget this total fiasco. Rest assured that the Versus team is united as ever, we're all convinced that we have a good formula. You'll hear about us in the very near future.
When it comes to Gameblog and their decision to step back, again, don't worry. If things haven't worked out the way we planned, Gamersyde and Gameblog still believe that Versus is a unique and fascinating project. We're all going to take some time to get back on our feet and when we're ready, we'll talk things through together again and maybe decide to give our partnership another go.
From now on, we're going underground for a while. We are shooting next week and Versus will be launched for good when we believe it is really ready. We won't disappoint you. Be patient.
you're not gonna get good viewport performance in most 3D apps with a geforce chip (49 minutes ago)
and it not having a Quadro gpu limits its professional 3D software use. (49 minutes ago)
@Melmoth: as i say, i'm a 3D guy too. (50 minutes ago)
the entry model is a bit short on ram, having the top gtx980m gpu is probably overkill for most use, especially if your working in the adobe package. (50 minutes ago)
mainly though, as a 2D and 3D artist, a workstation is just better. i take power and functionality over style personally. but it's worked for apple, maybe MS have a success on their hands (52 minutes ago)
@Melmoth: as for price. i wouldn't want the touch, it's not worth the added cost. and it's 3000 for entry level. realistically any self respecting artist would be getting the 4200 version. (54 minutes ago)
@Melmoth: the dial looks quite impractical to me. but then i like having the cintiq remote on my lap. i don't like the arm strain associated with on-screen buttons in that situation. (55 minutes ago)