Released a year ago on PC, the action-RPG Victor Vran from the developer of Tropico is coming in early 2017 on PlayStation 4 and Xbox One both digitally and at retail thanks to a partnership with independant publisher Wired Productions. The game on consoles will keep the 60fps and cooperation mode.
VICTOR VRAN, THE AWARD WINNING PC ACTION RPG, DOUBLE JUMPS ONTO PLAYSTATION® 4 AND XBOX ONE IN 2017
Alongside a Brand New Trailer, Haemimont Games AD and Wired Productions Announce Strategic Partnership to Co-publish Worldwide PC and Console Physical and Digital Releases
Watford, U.K. — December 15, 2016 — Wired Productions, an independent games publisher, is pleased to reveal today its strategic partnership and co-publishing agreement with renowned Bulgarian developer Haemimont Games AD, beginning with the upcoming launch of the multi-award winning action RPG, Victor Vran, for the PlayStation®4 computer entertainment system and Xbox One, the all-in-one games and entertainment system from Microsoft. Victor Vran will be published globally at digital and physical retail in early 2017 and will serve as a key point of momentum in Wired Productions’ ongoing foray into publishing games on home consoles.
Victor Vran is an isometric action RPG that encourages players to venture and vanquish to their liking. Players can forge their own personal version of Victor by utilizing a vast array of powerful weapons, game-changing outfits, and wicked, spell-like demon powers as they explore the vast city of Zagaravia and its sprawling districts. Take on waves of demons and clever boss monsters alone, on the couch alongside an ally, or online as a team of four – and emerge victorious.
Victor Vran for console has been built from the ground-up using Haemimont’s proprietary engine, delivering outstanding performance at 60fps, along with local co-op for 2 players and online co-op for 4 players, which includes daily and weekly maps. PC owners will also be getting exciting news in the coming weeks.
“We’re excited to be working with Wired Productions to bring Victor Vran to millions of players around the world,” said Gabriel Dobrev, CEO at Haemimont Games AD. “Our original vision was to shake up the RPG genre by delivering the first all action role playing game, and the response from press and fans alike has been incredible. This partnership with Wired Productions will allow us to grow that fan base, and to engage with more players than ever before.”
“The first time I played Victor Vran, I was smitten, and to be able to work with such a revered studio as Haemimont Games to expand its army of fans is a privilege,” added Leo Zullo, Managing Director at Wired Productions. “We’re delighted to begin this partnership, and to share something we love so much in Victor Vran with a community of gamers globally is a coup for us; we can’t wait to get started.”
For more information and to stay versed with the latest news on Victor Vran, please visit the official website at www.VictorVran.com, Like the official Facebook page at www.facebook.com/VictorVran, and follow the official Twitter account at https://twitter.com/VictorVran.
@Megido: retarded... too much crazy anime, vs. stylish in MGS. The bosses on MGS4 were retarded, minus ocelot. he was awesome. (3 Hours ago)
These Quake betas are too short. They could at least run later into Sunday. (5 Hours ago)
The problem with MGS 2 is that you hate all the characters, and the villains are retarded. Then you beat the game in 2 hours if you skip all the codec speak. (5 Hours ago)
lukeward destination visually and there isn't much sandbox to the level the tanker level had. still great, freakin 60fps and probably some of the best visuals, effects in any game to that date. (7 Hours ago)
the problem i had with mgs2 was that the tabker level was in itself a freaking great sandbox demo and one would imagen where on manhattan the full fledge game would take us. then the big shell is a (7 Hours ago)
@Megido: errr... no. it has long cutscenes, yes, but there is a lot of meat to the game compared to say, MGS:TEA where you beat the game in less than 10 hours and there still is a lot of cutscenes. (7 Hours ago)