X360 Saturday, May 19, 2007 | 2:10 PM

Video of Forza Motorsport 2

Video of Forza Motorsport 2

Turn10 has put online this week's pitpass report, with a new video showing a race between a BMW and a Mercedes. In that Pitpass report, you'll also find a good coverage of the awesome Famitsu review score - 9/9/9/9.


Mercedes vs BMW

All comments

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Commented on 2007-05-19 14:27:23
wrong pitpass link
Commented on 2007-05-19 14:32:54
The second and second to last shots look great. Some of the replay shots have poor angles with some of the gameplay shots looking much better. Nice to see a steady stream of media leading up to release. Now aftering watching the video the bloom just drives me nuts. They would do better to just turn it off in many situations, not to mention it would also decrease noticable aliasing.
Commented on 2007-05-19 14:49:05 In reply to hitman47
Posted by hitman47
wrong pitpass link
Thanks, fixed.
Commented on 2007-05-19 15:38:56
I'd love to see motion blur not only in replays. The game would look much better, if motion blur would be there all the time!!
Commented on 2007-05-19 15:44:35 In reply to Redneck
Posted by Redneck
I'd love to see motion blur not only in replays. The game would look much better, if motion blur would be there all the time!!
I don't think so. Jaggies or not, clear and fine view of huge tracks are immersive, I think.
Commented on 2007-05-19 15:58:19
lol, the top half of the cone in pic three is in focus, while the bottom is all blurred.

weird or what?
Commented on 2007-05-19 16:19:31
love the last overtaking in the video, nice replay camera for once : ))
Commented on 2007-05-19 17:06:42
I was sooo hyped for this game...UNTIL...I played the demo about 10 times and absolutely HATED the replay camera choices. I want TV style replays. WTF is Turn10 thinking?
Commented on 2007-05-19 17:25:14 In reply to team56th
Posted by team56th
I don't think so. Jaggies or not, clear and fine view of huge tracks are immersive, I think.
Motion blur wouldn't kill the immersive/long draw distance unless you were turning very fast, which would be realistic. The areas most affected by motion blur in normal driving would be areas on the left and right sides of the screen.
Commented on 2007-05-19 18:40:48
aliasing.

doesnt look good, imo. no excuse for that much aliasing, especially seen in the demo.
Commented on 2007-05-19 19:34:59
BMW FTW! Just about any car will get passed by a M3 GTR on a track.
Commented on 2007-05-19 20:10:29 In reply to kurtfire44
Posted by kurtfire44
I was sooo hyped for this game...UNTIL...I played the demo about 10 times and absolutely HATED the replay camera choices. I want TV style replays. WTF is Turn10 thinking?
Every track has different camera angles suited for it. Also how are you not going to buy a game because you don't like the camera angles in the replays? What a lame excuse to pass up a great game.
Commented on 2007-05-19 20:12:56 In reply to italianice
Posted by italianice
aliasing.

doesnt look good, imo. no excuse for that much aliasing, especially seen in the demo.
Its runs FSAA 2 in realtime and FSAA 4 in replays. Want an excuse? The physics engine and everything else running at one time. Sometimes you must sacrifice graphics to get great gameplay. But it doesn't really matter because once you get used to it you won't notice it at all.
Commented on 2007-05-19 20:24:22
The demo turned me off from the game. I think Gran Turismo 5 will wipe the floor with it.
Commented on 2007-05-19 20:39:21 In reply to FordGTGuy
This message is in "Boulet Time" (TM), If you still *really* want to see it, click here

Commented on 2007-05-19 21:31:44 In reply to synce
Posted by synce
The demo turned me off from the game. I think Gran Turismo 5 will wipe the floor with it.
What in 2009? Gran Turismo's physics engine will never be on par with Forza's. No matter how good you can make a racing simulator look its nothing if you can't make it realistic first.
Commented on 2007-05-19 22:19:46
I was kinda turned off by the demo until i got the hang of it, the game forces your to upgrade your driving skills to another level unlike games like PGR or even GT. I would say, if your going to get this game, the MS Wheel is almost a must if your willing to spend that type of money on it, i must say after using it for this game, i dont really think i can got back to using the controller.
Commented on 2007-05-19 22:42:42
it looks great, and i love realistic racing games so this is a must-have for me :) too bad my 360 is out for repair so i cant check out the demo just yet :(

by the way, is it possible to use the MS Wheel in the demo?
Commented on 2007-05-20 00:24:32 In reply to Redneck
Posted by Redneck
I'd love to see motion blur not only in replays. The game would look much better, if motion blur would be there all the time!!
Yup, me too!! It look so much realistic with motion blur...would be great to have it during game
Commented on 2007-05-20 00:59:47 In reply to RC_Master
Posted by RC_Master
lol, the top half of the cone in pic three is in focus, while the bottom is all blurred.

weird or what?
This is an artifact of the way they are doing motion blur.

When rendering the scene, you have your normal output colour buffer (ie, what you see), however often times you have secondary buffers. You always have a depth buffer too - so things appear at the correct depth order - however you don't *display it*.

How is this related?

For Depth of Field, you need to know the distance of each pixel from the camera. Well, you have the depth buffer, so thats no problem.

For motion blur, you need to know the *motion* of each pixel. Or more precisely, the velocity in screen space (usually x/y).

You then go through each pixel, read it's velocity as a linear direction across the screen, and then take a few samples along that line. Average them up, and display them.

So... The cone..
If you think about it, in that particular picture, almost all the motion vectors will be large values on the x-axis, as the camera is panning. Except the car.
So take the cone in particular - the pixels where the cone suddenly are no longer blurred - just happen to be the pixels of the car. Which just happens to not be moving much in screen space, so aren't getting blurred.
Of course, those pixels have no idea there is a fast moving cone right next to them.
It's a performance trade off. Basically, all the actual cone pixels *are* blurred, just not all the neighbour pixels.
The other visual oddity that occurs because of this, is the car's shadow is motion blurred, even when the car is not.

I hope that all makes sense. This is the way pretty much every game does motion blur.
Commented on 2007-05-20 12:39:48
what a game, I cannot wait to train my drivatar. Four nine's in Famitsu's review sounds really good - surprising ;)

anyone knows what scores the first Forza got?
Commented on 2007-05-20 15:57:08
I WANT THIS! Yesterday I bough the 360 steeringwheel, and man it's good. It works perfectly with the demo, the force-feedback is SO firm, if you get in a drift, you feel the wheels losing their grip :D.
Commented on 2007-05-20 22:54:48 In reply to FordGTGuy
Posted by FordGTGuy
What in 2009? Gran Turismo's physics engine will never be on par with Forza's. No matter how good you can make a racing simulator look its nothing if you can't make it realistic first.
Why does everyone assume GT5 won't improve on the franchises physics? Not that I agree with the post you're replying to.. Forza 2 has no direct competition for at least a year the way I see it. I can't think of any reason not to buy it if you like this sort of racing game.

The whole sim thing doesn't appeal to just everyone though.
Commented on 2007-05-20 23:47:38 In reply to GriftGFX
Posted by GriftGFX
Why does everyone assume GT5 won't improve on the franchises physics? Not that I agree with the post you're replying to.. Forza 2 has no direct competition for at least a year the way I see it. I can't think of any reason not to buy it if you like this sort of racing game.

The whole sim thing doesn't appeal to just everyone though.
I didn't say GT5 won't improve on the physics i'm just saying that they most likely won't match Forza Motorsport 2's physic engine.
Commented on 2007-05-21 03:59:28 In reply to FordGTGuy
Posted by FordGTGuy
I didn't say GT5 won't improve on the physics i'm just saying that they most likely won't match Forza Motorsport 2's physic engine.
How do you know that do you work for polyphonic? or do you have a time machine?
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