Almost three years after Alex Mercer's new birth, Prototype 2 is about to introduce us to a whole new main character going by the name of James Heller. Not much has changed in this sequel, which basically means it is still a rather entertaining game with a few flaws. The lack of novelties will probably one of them for some, as most missions are very similar to those of the first opus, repetitive gameplay - though undeniably fun - could be another one for others. The graphics have been improved over the first Prototype but they are still way behind other open-world games, inFamous 2 being the first one that comes to mind. Here are a few gameplay videos showing extracts from the first hour of gameplay.
@rayy: Playing in my prefered viewpoint make it more fun for *me* - remember this is me and my opinion. (8 minutes ago)
problem with such platforms is they will only work with software where they can extract motion data, and having no standards there, they have build support for each individual game. (2 Hours ago)
@MrWhite: gotta untwist those cords (2 Hours ago)
What I want to know is, what if the game glitches? (3 Hours ago)
It's a strange thing. I reckon being tossed around physically like that would help with certain sims, though. If not, yeah, you're projectile vomiting all over the gaff. LOL that would be hilarious. (3 Hours ago)
@MrWhite: I mean, part of the problem I've experienced is when you move without moving. I can feel my head go "Whoa! What's going on here?! I didn't send the signal to move!" (3 Hours ago)
@GriftGFX: Locomotion. Wouldn't that help making your mind believe what its seeing a bit more for motion sickness? (3 Hours ago)