FIRST 10 MINUTES | X360, PS3, PC Thursday, July 12, 2012 | 6:35 PM

Our videos of Inversion

Our videos of Inversion

Although it was released in North America quite a while back, Inversion is only available in Europe as of this week. Some will say we haven't been missing much and it is true somehow. Saber Interactive's game is indeed a poor copy of several titles, Gears of War being the most obvious of the bunch. The gravity gimmick is not used at its full potential and the shooting mechanics are way behind Epic's series. Story isn't that interesting either, despite the twist which happens at some point in the course of the game. All things considered, the ending is a bit original for a video game, but the very last image after the credits partly ruins it for the sake of a potential sequel. That being said, the game being cheap (40€), it could still keep you entertained for a little while this summer.

Introduction
Invasion
First 10 minutes
Gameplay #1
Gameplay #2
Environments

All comments

Commented on 2012-07-12 19:13:12
I am quite impressed with the interaction of the levels (shooting out walls, doors, etc). Nice and colourful too!
Commented on 2012-07-12 22:55:17
One of Giant Bombs goty candidates ;) http://www.youtube.com/watch?v=ABKmKKyD8AM
Commented on 2012-07-13 04:45:24
hmm seems solid enough and i'll probably get it later some point. Writing is a bit naff though "what was that" while looking directly at some never before seen floating road debris
Commented on 2012-07-13 06:54:06
Looks good and like a lot of fun ! :)
Commented on 2012-07-13 11:26:39
Could work as a time killer, after I've first finish a dozen other games that I haven't had a chance to play yet.
Commented on 2012-07-14 14:02:01
Unless everyone in that world makes it their life duty to go to the gym every day. I don't get why every character seems so damn hulk build like.

About the game


What's up?
  • Megido
    Megido I mean, compare the bizarre texture on Vaan's abs to the crotch and see the massive difference in texels, then look at the lego-brick shoes. They put the detail where you are likely to look. (39 minutes ago)
  • Megido
    Megido Though i can certainly agree that a lot more work has been made to make characters look better in FFXII. But a lot of that is keeping textures simple to look decent even if resolution is tiny. (41 minutes ago)
  • Megido
    Megido But all the same technical aspects apply to the characters and objects as well. The AA is better emulated as well, but if you ported DD to a modern PC that'd be a moot point. (43 minutes ago)
  • Sdarts
    Sdarts @Megido: I would agree with you on backgrounds and effects for DD, but on characters, objects, anti-aliasing and resolution for FF12. (48 minutes ago)
  • Megido
    Megido Certainly a lot less workarounds to dodge limitations of tiny memory. Look at the obvious tiling in the FFXII shots for example. I mean, that ass-tiling on the wall in the background is pretty bad. (52 minutes ago)
  • Megido
    Megido Much more even texel distribution, by far more complex lighting, shaders and particle effects. At LEAST double the poly count and texture resolutions overall. (54 minutes ago)
  • Sdarts
    Sdarts @Megido: Can you elaborate on how DD has superior visual fidelity over FF12 in those images? (56 minutes ago)
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