A few weeks after its consoles versions, Tom Clancy's Ghost Recon Future Soldier is finally available on PC, this delay could have been more beneficial for this version that suffers from many problems making the game to look like a beta. Still we offer you four gameplay videos from the three first missions, captured in 1920*1080 and 50 frames per second, not 60, as the game forces 50Hz on many screens. Too bad because the game is obviously very good.
This War of Mine is also good on that. (40 minutes ago)
Oh, yeah, I just remembered. Papers, Please does something similar as well. Puts you in an unconfortable position. (6 Hours ago)
Spec Ops: The Line does something similar, and I wish more games put you on that spot. Try to make you think: "WTF do I do?" and etc. (6 Hours ago)
Decisions like that. If the game's story is really good, you actually feel the weight of them and how there's no "win" choice, just worse and even worse choices. Some books and movies try to convey it (6 Hours ago)
@bleachedsmiles: Just hypothetical and nothing to do with the game: Do you blow a school full of children where a terrorist is hiding? Or let him go free to potentially kill thousands more innocents? (6 Hours ago)
@bleachedsmiles: I can't mention the scene in question without spoiling, but one option was almost impossible and the other was "easy" to do, but the "easy" one was something "monstrous". So values. (6 Hours ago)
@Sdarts: I don't know. The shooting felt off. It had mouse acceleration, which I hate. Cover wasn't fluid. But I loved the story. I also couldn't stand the voice of Drake in that setting. (6 Hours ago)