For us old gamers, Ron Gilbert is above all the father of the Maniac Mansion series and the Monkey Island series, but he's also known for DeathSpank, a game that shares the same love for humor and burlesque. We don't know about you, but when we learned that the famous designer would be back with The Cave we immediately got interested. After being able to play the game for a few days, we can now tell you we were right. With its subtle mix of platforming and puzzles, this new game is a joy to play. You will laugh a lot thanks to its fantastic narrator (The Cave itself), you will think a lot thanks to its twisted - but nonetheless doable - puzzles, and you will have a lot of fun in this bizarre world. The game also has good replay value as each of the 7 playable characters has his/her own dedicated level. Check out our videos, or stay away from them if you want the satisfaction to solve everything on your own.
@digi_matrix: i've only really spent any decent amount of time on DC universe. I'd say that required a hell of a lot more grinding to get anything than Destiny does (1 Hour ago)
They're extraordinarily well orchestrated and balanced multiplayer games too, and lack the RPG layer. I don't think there's really that much overlap. (1 Hour ago)
The mission design, not being able to freely communicate publicly to forget the grind. (1 Hour ago)
Isn't the issue with Destiny that the grinding is so much more obvious than other loot or MMO type games? Like, the bad RNG, Cryptarch, Engram stuff, respawning on same loc on planets, etc. (1 Hour ago)
@GriftGFX: you say that like you've invested in Destiny (1 Hour ago)