When I heard that Telltale was going to make a game adaptation of The Walking Dead, I must say I was a bit concerned. See, I am a huge fan of the comic book and I have not even dared to watch the TV series, so considering that their previous work on Jurassic Park (and Back To The Future to some extent) had been disappointing, I feared the worst. It turns out I was wrong and I don't regret purchasing the first season, the first episode being rather promising in terms of storytelling. Sure, it is more or less a sort of interactive graphic novel, where you are forced to make choices and take full responsibilities of your actions, but it is really faithful to the comic book and it definitely oozes atmosphere. If you're interested, stay away from our videos, as I think you don't want to spoil anything of what happens, especially if you haven't seen any gameplay footage yet. Our 1080p videos were captured at 60 fps and are obviously from the PC version.
@GriftGFX: amazing article and kudos for the guys who tought of that method to measure it (1 Hour ago)
@jmd749: It does not play GC games (just Wii, I believe) or have GC ports, but they just released a GC controller adapter w/ Smash. (1 Hour ago)
@droezelke: here ya go.. physically quantified: [url] (2 Hours ago)
144hz... so for example my BF4 max frames is @ 140 fps to avoid that issue. It's also a fairly marginal bit of lag.. typical of post process function. (2 Hours ago)
@droezelke: There's a great article on blurbusters on g-sync and lag. G-sync introduces (a very small bit) of lag when you go *over* the max refresh rate. It's avoidable by locking a few frames under (2 Hours ago)
But then i dont think characters has ever been the strong suite of bioware. Usually only the monsters and aliens look good, haha :P (5 Hours ago)
@digi_matrix: yeah, no amount of subsurface scattering will make that look good :P (5 Hours ago)