When I heard that Telltale was going to make a game adaptation of The Walking Dead, I must say I was a bit concerned. See, I am a huge fan of the comic book and I have not even dared to watch the TV series, so considering that their previous work on Jurassic Park (and Back To The Future to some extent) had been disappointing, I feared the worst. It turns out I was wrong and I don't regret purchasing the first season, the first episode being rather promising in terms of storytelling. Sure, it is more or less a sort of interactive graphic novel, where you are forced to make choices and take full responsibilities of your actions, but it is really faithful to the comic book and it definitely oozes atmosphere. If you're interested, stay away from our videos, as I think you don't want to spoil anything of what happens, especially if you haven't seen any gameplay footage yet. Our 1080p videos were captured at 60 fps and are obviously from the PC version.
DirextX 12 related stuff for X1 at GDC, hmm: [url] (2 minutes ago)
from the HDR on Firelink shrine, to the overthe top lighting your character emits all the time, by using a skull lantern on the catacombs. The PS3 beta had the mirror knight level? (15 minutes ago)
one boss isn't lighting. all levels of DS have different composition of lighting for the level and not a simple and unique GI. (18 minutes ago)
dunno what to think, lighting definitely has taken huge hit. Kinda shame, since with all of the effects ps3 beta ran fine. (22 minutes ago)
some say console are shaper than dark souls... more resolution? no blur induced by shitty AA implemented? i need more intel, pirates. (29 minutes ago)
@nostradamus: and now there is serous talk about huge visual downgrade of final build, compared to ps3 beta and official videos (lack of lighting etc.). PC version only can save us, right, right? :0 (41 minutes ago)
@alimokrane: I was talking about this childish idiot here (48 minutes ago)