Warner Bros. Interactive has announced Dying Light. Developed by Techland, the title is an open-world first person survival horror game with day-night cycle. You'll have to fight against the infected by scavenging and crafting weapons during the day while at night you become the prey. Set to release next year on current, next-gen consoles and PC. More details and first screens inside.
Warner Bros. Interactive Entertainment wishes gamers ‘Good Night, Good Luck’ in Dying Light
Hope Hangs by a Thread and Fades with the Light as Survivors Scavenge the Remains of Humanity
Coming to Next-Gen and Current-Gen Consoles, PC in 2014
LONDON, UK – 23rd May, 2013 – Warner Bros. Interactive Entertainment today announces Dying Light, a first-person, action survival horror video game with a portentous day-night cycle set in a vast open world. Currently under development by Techland, the game will be available in 2014 for Xbox One, the all-in-one games and entertainment system from Microsoft, PlayStation®4, plus Xbox 360, PlayStation®3 system, and PC.
During the day, players will traverse an expansive urban environment overrun by a vicious outbreak, scavenging the world for supplies and crafting weapons to defend against the growing infected population. At night, the hunter becomes the hunted, as the infected become aggressive and more dangerous. Most frightening are the predators which only appear after sundown. Players must use everything in their power to survive until the morning’s first light.
“We are excited to partner with Techland on Dying Light, which is an original gaming experience for next-generation consoles,” said Kevin Kebodeaux, Senior Vice President, Sales and Operations, Americas, Warner Bros. Interactive Entertainment. “The partnership with Techland allows us to combine their successful development capabilities with Warner Bros. Interactive Entertainment’s one-of-a-kind publishing expertise to deliver on this title.”
“The next-gen technology allows us to create a truly dynamic open world that features a game-changing day-night cycle,” said Pawe? Marchewka, CEO of Techland. “Inventive free running mechanics also allow for nearly unrestricted exploration and weapon-crafting to further enhance the action survival experience."
and we'd be getting quantum break 2 instead of remedy going multiplatform (they had 2 back to back poor sellers) (1 minute ago)
@KORNdog: Assuming, since I have no knowledge of how much porting costs, it takes $1-2 million to port to XB1, that's a 2 to 5 times return, no? (1 minute ago)
@Sdarts: define "well" in the context of a multimillion dollar dev cost project? they may have broke even, if that. if they sold "well" we'd be getting a sequel instead of insomniac making spiderman (2 minutes ago)
@KORNdog: A publisher earns $42 of every $60 game, the other $18 are the 30% cut that Sony, Microsoft, Steam, etc. get for selling in their stores. So $48 x 100.000 = 4.8 million. (3 minutes ago)
because console power>games. (3 minutes ago)
Everything will will be ok for MS once they release the X (3 minutes ago)
fact is. neir developers released neir on the 360. sales were obviously not what they wanted from that platform and so didn't bother with porting the sequel. it's business. that's how they all work. (4 minutes ago)