Warner Bros. has formally revealed Injustice 2, the sequel to NetherRealm's fighting game. It's coming in 2017 for PS4 and Xbox One, meanwhile get in the mood with the CG trailer after the jump.
WARNER BROS. INTERACTIVE ENTERTAINMENT ANNOUNCES INJUSTICE 2
Build the Ultimate Version of Your Favorite DC Characters
in the Super-Powered Sequel to NetherRealm Studios’ Injustice: Gods Among Us
Burbank, Calif. - June 8, 2016 – Warner Bros. Interactive Entertainment and DC Entertainment today announced Injustice 2, the super-powered sequel to the hit game Injustice: Gods Among Us. The newest game in development from the award-winning NetherRealm Studios features a massive roster of DC Super Heroes and Super-Villains and allows players to build and power up the ultimate version of their favorite DC characters. Injustice 2 will be available for the PlayStation®4 computer entertainment system and Xbox One in 2017.
“In Injustice 2, we are introducing new features that will change the way fans play fighting games,” said Ed Boon, Creative Director, NetherRealm Studios. “We’re always interested in pushing the genre forward and allowing players to customize and level-up their favorite DC Super Heroes and Super-Villains is a significant leap.”
“Expanding the DC Universe in games continues to be one of our top priorities, and Injustice 2 showcases amazing gameplay and an original story to bring the characters to life for players,” said David Haddad, President, Warner Bros. Interactive Entertainment. “NetherRealm Studios is offering fans an experience of customizing and battling with DC’s iconic characters in an entirely new way.”
Injustice 2 offers the latest DC fighting game experience that expands on the previous title’s larger-than-life showdowns. Every battle defines you in a game where players personalize iconic DC characters with unique and powerful gear earned throughout the game. For the first time gamers can take control of how their characters look, fight and develop across a variety of game modes.
Injustice 2 continues the epic cinematic story introduced in Injustice: Gods Among Us as Batman and his allies work towards putting the pieces of society back together while struggling against those who want to restore Superman’s regime. In the midst of the chaos, a new threat appears that will put Earth’s existence at risk. Players can play from the biggest DC roster ever offered in a fighting game, from classic fan favorites such as Batman, Superman, Supergirl and Aquaman, to astonishing new villains like Atrocitus and Gorilla Grodd. Battles will take place across arenas that have evolved in scale and span across iconic locations such as Metropolis, Gotham City and Atlantis.
To celebrate the announcement of Injustice 2, fans who have downloaded the hugely successful Injustice: Gods Among Us mobile game can unlock the Injustice 2 versions of Superman and Aquaman through the in-game Challenge Modes. Released in 2013 and developed from the ground up by NetherRealm Studios, the Injustice: Gods Among Us mobile game is available as a free download on the App Store and Google Play.
For more information or to join the Injustice 2 conversation, visit www.injustice.com or find us @injusticegame on Facebook and Twitter.
So Forza Horizon 3 also benefitted from FM6: Apex. Quantum Break's PC version was Remedy's first foray into DirectX 12 development. And I also agree it seems like it was decided late in the process. (27 minutes ago)
Source: [url] He was referring to Quantum Break on PC. Also, I'm sure Turn 10 shared what it learned from Forza Motorsport 6: Apex with Playground Games (29 minutes ago)
@alimokrane: True, Remedy's Head of Communications said: "We have worked on this release for a while. We got a lot more experience in shipping DX11 titles." (31 minutes ago)
perform very well. I am expecting Gears 4 to follow suit. (1 Hour ago)
To be honest, QB looks great on XO. the PC port was a fiasco really.. MS shouldnt have forced them to do it. Other games which intended to have a DX12 port well early look great. ReCore and Forza H3 (1 Hour ago)
Not that DX12 wasn't (isn't?) over hyped :D (1 Hour ago)
AW runs at 10fps on my laptop, when UE3 and other engines thrive running on that shit toaster. (1 Hour ago)