Because we wanted to see how the PS4 Pro version of Watch_Dogs 2 could handle its framerate with an enhanced resolution, we put it to the test with the help of BlimBlim's plugin. As you'll see, though it depends on the location, there are a few drops here and there, as well as some tearing. In the third video, we focus on the driving aspect of the game, the problem being that the brakes are way too powerful and the steering is even more sensitive and exaggerated than in GTA V. Last but not least, we wanted to show you what the AI is capable of when you start to play with it a bit. It's always quite impressive to see non playable characters react in a somehow realistic way to what is happening.
Note: To record all the following videos, we set up the PS4 Pro at 4K but used our good old capture software in 1080p. What you'll see here is the game downsampled from 4K to 1080p by our capture card.
ps and no one can combat the guy just running around. I wish there was some sort of sword combat (1 Hour ago)
I think the ship combat looks like it could get nuts if there are multiple ships involved. The lack of hand to hand combat is really telling though. Videos from a month ago feature guys getting on shi (1 Hour ago)
[url] This is GOTG and we all know it! (3 Hours ago)
Inside devs are already teasing the GOTG for the next decade release. (12 Hours ago)
Ico, one and done. next, Zone of Enders 1. (12 Hours ago)
@GriftGFX: I think MS were in full on panic mode because they wanted to add value to their box, so they showed everything. (18 Hours ago)
Yeah they just need to actually implement some of that stuff. They're charting an interesting path. I feel like they showed this game off before they knew what it was. (18 Hours ago)