Because we wanted to see how the PS4 Pro version of Watch_Dogs 2 could handle its framerate with an enhanced resolution, we put it to the test with the help of BlimBlim's plugin. As you'll see, though it depends on the location, there are a few drops here and there, as well as some tearing. In the third video, we focus on the driving aspect of the game, the problem being that the brakes are way too powerful and the steering is even more sensitive and exaggerated than in GTA V. Last but not least, we wanted to show you what the AI is capable of when you start to play with it a bit. It's always quite impressive to see non playable characters react in a somehow realistic way to what is happening.
Note: To record all the following videos, we set up the PS4 Pro at 4K but used our good old capture software in 1080p. What you'll see here is the game downsampled from 4K to 1080p by our capture card.
@AndreasZ94: for consoles 3d gaming (with a few exceptions) started with the 32bit era. for people playing on computers they's been a steady stream of 3d games from back to the early 80's (3 minutes ago)
Yea.. NPCs in single player games should send you hate mail, like real people ;) (8 minutes ago)
@MrWhite: I feel like its the enemy reactions to getting shot that's the real problem, they recover so fast and act like they never got shot (2 Hours ago)
@AndreasZ94: I've only played a bit of U4, but from what I did, it wasn't a big step up from 3. (2 Hours ago)
Ellie helping you out in melee situations was fun too. It's their only game where they made some good gameplay design elements when it came to enemies. (2 Hours ago)
@MrWhite: Are u talking about U4 because i feel like the gunplay was pretty good, same for U2 (2 Hours ago)
@AndreasZ94: Certainly their best game of combining both, hence why I think its their best. They got the pacing right, but it also had a extra element in horror. (2 Hours ago)