Because we wanted to see how the PS4 Pro version of Watch_Dogs 2 could handle its framerate with an enhanced resolution, we put it to the test with the help of BlimBlim's plugin. As you'll see, though it depends on the location, there are a few drops here and there, as well as some tearing. In the third video, we focus on the driving aspect of the game, the problem being that the brakes are way too powerful and the steering is even more sensitive and exaggerated than in GTA V. Last but not least, we wanted to show you what the AI is capable of when you start to play with it a bit. It's always quite impressive to see non playable characters react in a somehow realistic way to what is happening.
Note: To record all the following videos, we set up the PS4 Pro at 4K but used our good old capture software in 1080p. What you'll see here is the game downsampled from 4K to 1080p by our capture card.
@Megido: retarded... too much crazy anime, vs. stylish in MGS. The bosses on MGS4 were retarded, minus ocelot. he was awesome. (3 Hours ago)
These Quake betas are too short. They could at least run later into Sunday. (5 Hours ago)
The problem with MGS 2 is that you hate all the characters, and the villains are retarded. Then you beat the game in 2 hours if you skip all the codec speak. (5 Hours ago)
lukeward destination visually and there isn't much sandbox to the level the tanker level had. still great, freakin 60fps and probably some of the best visuals, effects in any game to that date. (7 Hours ago)
the problem i had with mgs2 was that the tabker level was in itself a freaking great sandbox demo and one would imagen where on manhattan the full fledge game would take us. then the big shell is a (7 Hours ago)
@Megido: errr... no. it has long cutscenes, yes, but there is a lot of meat to the game compared to say, MGS:TEA where you beat the game in less than 10 hours and there still is a lot of cutscenes. (7 Hours ago)