Watch_Dogs is back in the spotlight 6 months after its initial release for two main reasons. First, the WiiU version is finally available and it unsurprisingly is technically limited, just like the 360/PS3 versions. Secondly, after the ACU fiasco, Ubisoft just announced that everyone who bought the game would be offered the first DLC for free and those who purchased the Season Pass would get one game for free among the following ones: Rayman Legends, Just Dance 2015, The Crew, Far Cry 4 and of course Watch_Dogs. That's why we decided to capture the PC version yesterday, to see if our GTX 970 could handle it better today. Playing on ultra settings (except for high textures and temporal SMAA) made it impossible to maintain a steady 60 fps, but the game still looks very good, no matter what some people said back then.
I think you're looking too deep into it tbh. You could say every round was the same on previous titles. (3 minutes ago)
I'm warming to the new vehicle spawns.. but still prefer "the old way" (27 minutes ago)
Seems to push close games.. but in a way that makes me feel like every round is kinda the same. (48 minutes ago)
They totally misunderstood the issue with kills and tickets. (52 minutes ago)
The new conquest rules are still weird. I don't like winning "tickets" when my team only has one flag. Doesn't seem right that you can win on "bleed" from behind. (52 minutes ago)
the dream is dead. shame on you roskstar. (1 Hour ago)
its fine if you want to play some games on psnow for convinience and you aceptet the bad visuals with streaming, even for retro gaming, thts fine. But people wanted a 1080p@60fps RDR on PC years ago. (1 Hour ago)