Compulsion Games has released the second major update for We Happy Few, the studio's paranoid survival adventure game currently in early access. The content, avaialble now on GOG and Steam and later on Xbox One, bring new Maidenholm a new village island and 3 playstyles, allowing you to adjust the overall difficulty. More details about it and the other improvements with the patch note here and inside with the new gameplay video.
Maidenholm Update for We Happy Few Live Now on PC
Montreal, Canada - March 29, 2017/ Compulsion Games is delighted to introduce the Maidenholm Update for We Happy Few, the drug-fuelled adventure about survival and paranoia.
Maidenholm is the second major content update to come to We Happy Few and adds a brand new island and several frequently requested features such as the ability to choose between different types of playstyles. Players can now select from the Birdwatcher, Downer, or Vigilante playstyles to adjust the game’s overall difficulty and even remove the survival mechanics entirely in the case of Birdwatcher. Additional improvements include multiple save slots, new encounters, procedural music implementation, and support for distinct regions within the Garden District.
The Maidenholm Update is live now on PC (Steam and GOG) and will be coming to Xbox One soon. Find the full patch notes here.
Set in an alternate history England during the 1960s, We Happy Few is the tale of slightly terrible people trying to escape from a lifetime of cheerful denial. To find your way out of Wellington Wells and reconstruct the past, you’ll have to blend in with its other citizens, who don’t take kindly to those who don’t abide by their not-so-normal rules.
We Happy Few is currently available on Steam Early Access, GOG.com Games in Development, and Xbox Game Preview. For the latest updates, visit Compulsion Games’ official website or follow them on Facebook and Twitter.
I am sorry nostalgia or not, those shenmues characters look like shot... This is truly embarrassing (20 minutes ago)
locations, and not really a game in development. So much time hiding a game, and this is wath the well known perfections Yu Suzuki shows with a straith face? Fucking kikckstarter strikes again! (1 Hour ago)
game, and it just had some dead eyes faces plasted to the mocaped bodies, it was trully bad. And the deserted city streets. This seems like a talented modder modeling of a "2000's type" of shenmue (1 Hour ago)
@AndreasZ94: too low? this is the 2007 where a fraction of AAA games had a facial mo-cap rig. The main characters are the low bar of what we expect of decent facial expressions and lip-sync in this (1 Hour ago)
dreamcast faces are like 2 or 3 generations ahead. (3 Hours ago)
@AndreasZ94: it looks like they took a dreamcast game, made all the assets look pretty. And that's it...i'm ok with this. Lol. (7 Hours ago)
Im not expecting top of the line stuff because the budget is very low by AAA standards but they need to do better when it comes to facial expressions (7 Hours ago)