Compulsion Games has released the second major update for We Happy Few, the studio's paranoid survival adventure game currently in early access. The content, avaialble now on GOG and Steam and later on Xbox One, bring new Maidenholm a new village island and 3 playstyles, allowing you to adjust the overall difficulty. More details about it and the other improvements with the patch note here and inside with the new gameplay video.
Maidenholm Update for We Happy Few Live Now on PC
Montreal, Canada - March 29, 2017/ Compulsion Games is delighted to introduce the Maidenholm Update for We Happy Few, the drug-fuelled adventure about survival and paranoia.
Maidenholm is the second major content update to come to We Happy Few and adds a brand new island and several frequently requested features such as the ability to choose between different types of playstyles. Players can now select from the Birdwatcher, Downer, or Vigilante playstyles to adjust the game’s overall difficulty and even remove the survival mechanics entirely in the case of Birdwatcher. Additional improvements include multiple save slots, new encounters, procedural music implementation, and support for distinct regions within the Garden District.
The Maidenholm Update is live now on PC (Steam and GOG) and will be coming to Xbox One soon. Find the full patch notes here.
Set in an alternate history England during the 1960s, We Happy Few is the tale of slightly terrible people trying to escape from a lifetime of cheerful denial. To find your way out of Wellington Wells and reconstruct the past, you’ll have to blend in with its other citizens, who don’t take kindly to those who don’t abide by their not-so-normal rules.
We Happy Few is currently available on Steam Early Access, GOG.com Games in Development, and Xbox Game Preview. For the latest updates, visit Compulsion Games’ official website or follow them on Facebook and Twitter.
They've lost SOME of their key staff. Staff that they can replace as easily as farming out the game to some third party. (2 minutes ago)
Good interview with Phil Harrison: [url] (6 minutes ago)
so why does it matter if they make the next one or not? it's like people being excited about rare making a new perfect dark when the people who made perfect dark 1 on the N64 are long gone. (26 minutes ago)
and the mention of brands being popular is ironic seeing as that's all dev studio's are. valve today is nothing like valve when half life was being made. they've lost all of their key staff. (27 minutes ago)
tbh as long as good developers are making good games i don't care what franchise people want to attach to them. hell, most devs would probably do a better job at half life than valve at this point. (29 minutes ago)
and as for outsourceing half life, wasn't that what valve were going to do anyway. wasn't episode 4 (what happened to 3?) being developed by arkane? (31 minutes ago)
@nostradamus: you actually have a point for a change. half life would actually need decent characters for naughty dog to be able to do anything with it. it may as well be a reboot. (37 minutes ago)