Compulsion Games has released the second major update for We Happy Few, the studio's paranoid survival adventure game currently in early access. The content, avaialble now on GOG and Steam and later on Xbox One, bring new Maidenholm a new village island and 3 playstyles, allowing you to adjust the overall difficulty. More details about it and the other improvements with the patch note here and inside with the new gameplay video.
Maidenholm Update for We Happy Few Live Now on PC
Montreal, Canada - March 29, 2017/ Compulsion Games is delighted to introduce the Maidenholm Update for We Happy Few, the drug-fuelled adventure about survival and paranoia.
Maidenholm is the second major content update to come to We Happy Few and adds a brand new island and several frequently requested features such as the ability to choose between different types of playstyles. Players can now select from the Birdwatcher, Downer, or Vigilante playstyles to adjust the game’s overall difficulty and even remove the survival mechanics entirely in the case of Birdwatcher. Additional improvements include multiple save slots, new encounters, procedural music implementation, and support for distinct regions within the Garden District.
The Maidenholm Update is live now on PC (Steam and GOG) and will be coming to Xbox One soon. Find the full patch notes here.
Set in an alternate history England during the 1960s, We Happy Few is the tale of slightly terrible people trying to escape from a lifetime of cheerful denial. To find your way out of Wellington Wells and reconstruct the past, you’ll have to blend in with its other citizens, who don’t take kindly to those who don’t abide by their not-so-normal rules.
We Happy Few is currently available on Steam Early Access, GOG.com Games in Development, and Xbox Game Preview. For the latest updates, visit Compulsion Games’ official website or follow them on Facebook and Twitter.
i still think the mastermind itagaki has secretly worked on this game lol :D (25 minutes ago)
Seeing some so called ''souls vets'' giving up, without learn the posture system, cuz no overlevel/co-op/iframes abusing/backstab - sogood.gif (26 minutes ago)
20hrs in and 11 bosses defeated (2 main,9 optional - only one of them was shit yay!), this is the ninja game i've been waiting since NG days bruhs. Loving its depth of all mechanics. (30 minutes ago)
@Melmoth: Yelp, it's all about perry and attack with that guy. (5 Hours ago)
This is the closes (setting) i've seen to my old fav. Irem's Ninja Spirit that i've seen. Feudal japan mixed with From's superb bosses also makes me think about Madhouse's Ninja Scroll. (7 Hours ago)
only played the first area (after the prologue), and it's more openworld-ish than the other From games. very vertical , and wider play area. (7 Hours ago)
@asdfg: The first miniboss felt like something they put in there to tell soulspeople that "don't play it like it's souls". i got whooped seriously when i tried to dodge the guy,. (7 Hours ago)