Last Tuesday, we were invited to play a preview build of Dishonored 2 on PC. We were able to discover the multiple facets of Mission 4, set in a strange manor. After playing it several times with Corvo and Emily, we can say that this sequel shows great potential, in terms of gameplay mechanics, atmosphere and art style. We were authorized to capture some footage of this non-final build, so if you want to see a bit more of Kirin Jindosh's mechanical house, then follow us inside. Note: We don't need to remind you that the videos having been captured on a preview build, the technical issues you might see here and there do not reflect the final quality of the game. We are confident that the final version will be as optimized as the first game was at launch.
@KORNdog: Still very different. More like Diablo but the "game feel" is not as polished. Systems are more well designed, but I have to give it to Diablo when it comes to fit and finish. (3 Hours ago)
@GriftGFX: like divinity? Better or worse? Might be one i dust off the xbox for. (3 Hours ago)
The economy is unique and will probably seem strange to new players.. but every system is cleverly tied together in PoE. (4 Hours ago)
And yes.. the passive skill tree is pretty insane. It has a healthy mix of rigid decision making in its passive tree and flexibility in the active skill system. (4 Hours ago)
Path of Exile is an endlessly playable action RPG and Pillars of Eternity is a turn-based single player game w/ a party system. (4 Hours ago)
No they are not.. they are both RPGs and they both have isometric cameras but that's where the similarities end. (4 Hours ago)
I always confuse the PoE abbreviation with Pillars of Eternity. Are they even the same type of game? (4 Hours ago)