Last Tuesday, we were invited to play a preview build of Dishonored 2 on PC. We were able to discover the multiple facets of Mission 4, set in a strange manor. After playing it several times with Corvo and Emily, we can say that this sequel shows great potential, in terms of gameplay mechanics, atmosphere and art style. We were authorized to capture some footage of this non-final build, so if you want to see a bit more of Kirin Jindosh's mechanical house, then follow us inside. Note: We don't need to remind you that the videos having been captured on a preview build, the technical issues you might see here and there do not reflect the final quality of the game. We are confident that the final version will be as optimized as the first game was at launch.
Some of those models are shocking. Well, I say some, I mean most. (1 Hour ago)
@nostradamus: its like bioware saw assassins creed unity and saw it as a challenge. Shouldn't have been released. (1 Hour ago)
Ah yes, the kind of low hanging fruit that only the highest minded foreign film watching persons will appreciate. (1 Hour ago)
crowbcat assdromeda video [url] gotta make some popcorn, yass! (1 Hour ago)
runs like dog crap. ndog indeed evolved from being a crap developer on teh early days on game design. (3 Hours ago)
crash bandicoot is a bad game. not only it has a completelly f'up save system made to be shit for no complete reason, wehre one can only save on bonus levels and Once, but it reuses all levels. (3 Hours ago)
That doesn't make sense. Wouldn't a bottom dweller have all the time in the world to watch movies? Don't you? (5 Hours ago)