Last Tuesday, we were invited to play a preview build of Dishonored 2 on PC. We were able to discover the multiple facets of Mission 4, set in a strange manor. After playing it several times with Corvo and Emily, we can say that this sequel shows great potential, in terms of gameplay mechanics, atmosphere and art style. We were authorized to capture some footage of this non-final build, so if you want to see a bit more of Kirin Jindosh's mechanical house, then follow us inside. Note: We don't need to remind you that the videos having been captured on a preview build, the technical issues you might see here and there do not reflect the final quality of the game. We are confident that the final version will be as optimized as the first game was at launch.
On a different subject all together. if only the entire world acted like this: [url] (14 minutes ago)
Gears 4 is a refinement of the Gears 3 formula, which is great if you loved Gears 3. @alimokrane: I'm partial to the Embar & Overkill. (27 minutes ago)
@Phaethon360: I agree on the enemy variety, definataly but I simply love the little tricks and bits they added here and there. Best weapon has to be the DropShot. Ball of fun! (29 minutes ago)
But with regards to variety, do you mean enemy variety? Because I agree. That is spot on. Gears 3 had so many different Locust & Lambent classes which kept Horde rounds fresh, Gears 4 does not. (50 minutes ago)
PhaeKO outta nowhere. Rod said he wanted to do it right before doing it different and 343 were the blueprint for this which is why a lot of the Gears community still remains intact. (52 minutes ago)
That and the variety just isn't there. So many different enemy and weapon types in Gears 2, which was the high point of the series for me. Gears 3 wasn't bad but it was on the downswing for me. (57 minutes ago)
I really dislike Gears 4. Horde 3.0 was a disappointment, and the mechanics haven't changed much since Gears 1. After playing the remake so soon it just felt like more of the same. (58 minutes ago)