Last Tuesday, we were invited to play a preview build of Dishonored 2 on PC. We were able to discover the multiple facets of Mission 4, set in a strange manor. After playing it several times with Corvo and Emily, we can say that this sequel shows great potential, in terms of gameplay mechanics, atmosphere and art style. We were authorized to capture some footage of this non-final build, so if you want to see a bit more of Kirin Jindosh's mechanical house, then follow us inside. Note: We don't need to remind you that the videos having been captured on a preview build, the technical issues you might see here and there do not reflect the final quality of the game. We are confident that the final version will be as optimized as the first game was at launch.
@GriftGFX: He don't like first person view because he likes to see his waifu and husbando's butt cheeks :P (2 Hours ago)
The biggest difference to me is how your character POV changes. I don't mind third person games it just changes engagements a lot when people can see around corners and over high cover etc. (5 Hours ago)
person multiplayer - I just prefer to see the character I am playing with. (6 Hours ago)
@GriftGFX: I very rarely play 1st person SP games. The only ones I played are FarCry 1/2/3, Doom 3, Halo 1/2/3/4/5. RE7 put me off because of 1st person but I will play it eventually. I dont play 1st (6 Hours ago)
Third person cameras can be a bit annoying in multiplayer shooters since it allows you to move the camera beyond your line of sight. (12 Hours ago)