For our 19,000th news article, we are welcoming another old glory from the past: Full Throttle Remastered. If you're old enough to have played the game or to have read the reviews back in 1995, chances are you don't need to read our verdict to know whether or not you want to buy this new edition. For the others though, check out what we think and the videos. Just don't watch the 40 minutes of footage we have put up if you intend to okay the game yourself.
Despite its age, Full Throttle remains one of the best point and click games ever released. It's only flaw is it's short length, which was pointed out in the reviews back then, but those who know the game by heart - and can complete it in a couple of hours - will be happy to be able to play it again, with added commentary this time. Tim Shafer (project leader), Larry Ahern (lead animator), Casey Ackley (production manager), Stephen Shaw (lead programer), Peter McConnell (compositeur) and Clint Bajakian (lead sound designer) have indeed reunited to give us anecdotes about the game's development. For a discount launch price of $11.99 on Steam ($14.99 being the full price), it would be a shame not to discover Full Throttle if you have never played it.
On the plus side
+ It's Full Throttle
+ The original version in the press of a button
+ It's Full Throttle
They've lost SOME of their key staff. Staff that they can replace as easily as farming out the game to some third party. (3 minutes ago)
Good interview with Phil Harrison: [url] (7 minutes ago)
so why does it matter if they make the next one or not? it's like people being excited about rare making a new perfect dark when the people who made perfect dark 1 on the N64 are long gone. (27 minutes ago)
and the mention of brands being popular is ironic seeing as that's all dev studio's are. valve today is nothing like valve when half life was being made. they've lost all of their key staff. (28 minutes ago)
tbh as long as good developers are making good games i don't care what franchise people want to attach to them. hell, most devs would probably do a better job at half life than valve at this point. (30 minutes ago)
and as for outsourceing half life, wasn't that what valve were going to do anyway. wasn't episode 4 (what happened to 3?) being developed by arkane? (32 minutes ago)
@nostradamus: you actually have a point for a change. half life would actually need decent characters for naughty dog to be able to do anything with it. it may as well be a reboot. (38 minutes ago)