We received a copy of Killzone: Mercenary a few weeks ago and as usual, because we're always so busy and the team small, we haven't been able to translate our full review for you guys. That being said, we wouldn't you to feel left out, so you're getting all our homemade screenshots, our off-screen gameplay footage and most importantly our verdict. Everything's inside so what are you still doing here?
Killzone: Mercenary is clearly worth your money if you own a Playstation Vita. It looks fantastic and plays just as well as the PS3 episodes, which proves once again that first person shooters have their place on a handheld. Story-wise, don't expect to deliver something as strong and immersive as titles like BioShock Infinite or The Last of Us, but if you like action games you won't be disappointed. It's just a shame that the melee attack are so cheated, making the game way too easy at times in normal mode. Other than that, you pretty much get the same experience as you'd expect from a first person shooter on PS3 or Xbox 360, which is impressive to say the least. The single player campaign is rather short as it took us about 6 hours and a half to reach the end but there is replayability to unlock all the weapons and armors, to complete the challenges which unlock after completing the game, etc. And there's multiplayer, which is also great fun from what we could see (we could only play the beta. In short, Killzone: Mercenary is a great action game for the Vita and the fans will be pleased, but on a more personal note, we think there is still something missing to make it memorable in the long term.
hellblade and ryse both had way more basic combat that literally just centered around weak and strong attacks. there was nothing else there to play around with. (25 minutes ago)
and then you have the boy, who distracts, staggers and sets you up for more volleys. now compare that to hellblade or ryse...and you honestly can't see the difference? (28 minutes ago)
then you've got the elements associated with the axe itself, where you can freeze enemies (and i assume other elements will be introduced later too) and do powered up elemental attacks (29 minutes ago)
there seem to be a decent depth to the combat in god of war. with staggers, shield barges, slow mo air juggles, grabs, axe throws, and standard hacking. (31 minutes ago)
@alimokrane: if you think that looks like ryse then i really don't know what to tell you. doesnt look anything like ryse or hellblade to me outside of a camera angle. (32 minutes ago)
@alimokrane: agree, if the enemy variety is there as well it could be an awesome combat system, especially for an over the shoulder camera game. Camera does zoom out for larger fights btw (1 Hour ago)