GSY REVIEW | PC, PS4, Xbox One Monday, February 15, 2016 | 6:15 PM

We reviewed Layers of Fear

We reviewed Layers of Fear

Layers of Fear will finally be available on PC, Xbox One and Playstation 4 tomorrow, and after completing the final version, we can now tell you a bit more about our experience. Inside, you'll find our verdict, a couple of gameplay videos of the PC version and images (including some of the incredibly creepy press kit we were sent last week). Enjoy!




Verdict


Bloober Team's title is not as scary as we expected, though it might be more depending on who's playing it, but it still has its share of very effective jump scares and it is disturbingly atmospheric. Being a very linear experience similar to the Playable Teaser Konami will never transform into a real game, Layers of Fear is a scripted experience. In fact, playing it is pretty much like exploring the haunted house of a funfair, you move forward trying to expect the next scare and you're never fully prepared in the end. That being said, if you really want to understand the story, you'll have to explore the house very carefully, looking for documents to learn more about the main character's past. Layers of Fear is obviously not a very long game, but it wouldn't especially benefit from a lengthier adventure, quite the contrary. Blooper Team managed to create a particularly entertaining title and we had a very good time playing it despite some technical issues. We can't wait to see what the studio will do next.


On the plus side


+ Very atmospheric
+ A slow descent into madness
+ Art style is great
+ Nice visuals (PC)
+ Sotry is compelling
+ The hidden documents fill in the blanks
+ The few jump scares are pretty varied
+ A full version of P.T with all its promises


On the down side


- Performance issues, even on PC
- Controls lack precision with a controller
- So dark you can barely see at times
- Short

Gameplay #1 - PC
Gameplay #2 - PC

All comments

Commented on 2016-02-15 21:36:31
I watched it. Great atmosphere, super visuals.
Commented on 2016-02-16 20:10:53
Looks great. On down side, there is a thing with the bad precision with a controller. God, who plays first-person game on PC with a controller??? Now that´s bizzare. :-)
Commented on 2016-02-17 13:57:57
I always play first person pc games with a controller, I play sitting on my couch and that is the only way I want to play them. There is no excuse for bad precision, though, the controller is not the problem but the programming.
Commented on 2016-02-17 14:09:05 In reply to gonzax
I agree, I'm also a couch guy, and there is no one to shoot in this game anyway so why use a mouse? (also I hate playing with a keyboard, it reminds me of the time when I had no choice on my PC 1512 :p²)

The gamepad controls are ok overall though, they could be more precise it's true but it works good enough not to ruin the experience.
Commented on 2016-02-20 07:18:41
I enjoyed an awful lot of this game.

About the game


What's up?
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    MrWhite The potential of it is massive. More so than what traditional gaming now is. Second gen is going to be very interesting. (40 minutes ago)
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    MrWhite We're sort of being spoon fed bit sized "experiences" that either work or don't. I suppose that's part of the freshness of it, though. I just wish some big devs would get more involved. (41 minutes ago)
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    MrWhite @KORNdog: Ironically, though, the VR scene is also playing it safe. Too safe. There's not enough big risk titles like RE7. (42 minutes ago)
  • GriftGFX
    GriftGFX I can't really wrap my head around being dismissive of indie games. That's a pretty broad label. (3 Hours ago)
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    nostradamus put and end to corridor/cinematic/c utscene/qte/playforyousoyouwon'tmissathi ousoyouwon'tmissathing ng experiences, and start to see more games like Prey/BotW and the sort. Nuts&Bolts is an awesome game, as well. We need N&B2 (5 Hours ago)
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