GSY REVIEW | PC Monday, June 20, 2016 | 12:05 PM

We reviewed Space Run Galaxy

We reviewed Space Run Galaxy

E3 being over, we can get back to new releases, like Space Galaxy Run, sequel to the game Space Run released in 2014 on PC. Developed by Passtech Games and published by Focus Home Interactive, this small independent title offers you to become a space road driver in a very hostile world. It features a dynamic tower defence style gameplay with RPG elements. Check out our videos inside.

Verdict


Galaxy Space Run is a pleasant evolved tower defense time, simple to learn but not that easy to master. Its progression curve and its life span are quite good, but the gameplay will most certainly seem repetitive to some. In the end, we especially regret the absence of a pause or a sort of bullet time effect during some of the most thrilling sequences, as it would have allowed the player to take a break and think a little: where to install the next weapon, what part of the ship to repair, and what area requires the use of a special skill. In the end, even though this sequel may not be that different from the original, it's still a solid and fun title that we can recommend if you like the genre.


On the upside


+ Accessible
+ Addictive gameplay
+ Good longevity
+ Ships customization
+ The few online features


On the downside


- Being forced to transport the materials everywhere to buy equipment
- No pause/slow-motion during missions

Boss Run
Double Run
Normal Run 1
Normal Run 2
About the game


What's up?
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    GriftGFX Yea.. NPCs in single player games should send you hate mail, like real people ;) (1 minute ago)
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    AndreasZ94 @MrWhite: I feel like its the enemy reactions to getting shot that's the real problem, they recover so fast and act like they never got shot (2 Hours ago)
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    MrWhite @AndreasZ94: I've only played a bit of U4, but from what I did, it wasn't a big step up from 3. (2 Hours ago)
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    MrWhite Ellie helping you out in melee situations was fun too. It's their only game where they made some good gameplay design elements when it came to enemies. (2 Hours ago)
  • AndreasZ94
    AndreasZ94 @MrWhite: Are u talking about U4 because i feel like the gunplay was pretty good, same for U2 (2 Hours ago)
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    MrWhite @AndreasZ94: Certainly their best game of combining both, hence why I think its their best. They got the pacing right, but it also had a extra element in horror. (2 Hours ago)
  • AndreasZ94
    AndreasZ94 Even though they messed up they tried to do some really cool thing with AI that when it worked it was incredible (2 Hours ago)
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