Action-RPG game Wolcen: Lords of Mayhem, formerly known as Umbra, is now available on Steam Early Access for $19.99. New trailer and details regarding what this early build offers at the moment inisde.
ACTION RPG WOLCEN: LORDS OF MAYHEM RELEASES ON WINDOWS PC IN EARLY ALPHA ACCESS
Wolcen Studio’s Open World Game – Previously Titled Umbra – Arrives on Steam Early Access
NICE, France – March 24, 2016 – Wolcen Studio, the independent game company formerly known as Solarfall Games, has released the open world action role-playing game Wolcen: Lords of Mayhem on Windows PC through Steam Early Access for $19.99.
At the launch of early alpha access, Wolcen: Lords of Mayhem – successfully crowdfunded by over 11,000 Kickstarter backers as Umbra – will introduce players to the fundamentals of its lore, hack-and-slash gameplay and progression systems. Players who enter the game now will get to explore large segments of its expansive open world, with environments designed for elemental interaction and destruction. New characters can develop without class limitations, and there are already tons of loot, weapons, armor, potions and spells to discover.
Over time, the team will progressively add new features that evolve the core experience of Wolcen: Lords of Mayhem with feedback from the community. Players can expect to use one of the game’s most exciting combat mechanics – Apocalyptic Form – in the near future, letting characters develop distinct special abilities and appearances based on individual play style. As alpha moves forward, the game will grow even further with a full co-op mode, advanced weapon and armor crafting, player housing, and the ability to transform player houses into challenging dungeons that can be shared with the community.
Set in a dystopian land of fantasy and intrigue, Wolcen: Lords of Mayhem follows a former army officer and fugitive, on the run from authorities after mysteriously acquiring magical powers. In order to uncover the secrets behind the evil corrupting the realm, players will have to battle against the dangers that lay in its darkest depths.
And plenty of those examples are online PVP games too. Quake Champions probably isn't one of them :D (4 Hours ago)
@MrWhite: No, not really. There are loads of examples of games with microtransactions that don't influence the game design or pollute the basic user experience. (4 Hours ago)
Could you imagine back when arena shooters like Q3A were very popular, and the cunts introduced pay to win bollocks like EA, 2k, Activision et al are doing? Imagine what that would have done. (7 Hours ago)
meanwhile on the other end, some kid who just bought the game is playing as Wigan, but they're playing like Real Madrid and giving your superstars a tanking. Time to dip into your pocket to buy packs (7 Hours ago)
Online play is so heavily scripted, your team inexplicably feels like a bunch of fat pub players in a sunday league side, and you're supposed to be in control of world class athletes (7 Hours ago)
I mean, if you look at Fifa online, I've been saying for years that thing is a fix and my mates looked at me like I was mental. (7 Hours ago)
@GriftGFX: But you know it will in some shape or form. It hurts the game by default just by being there in the same way microtransactions and all that other shite does. (7 Hours ago)