About the game
- World In Conflict: Soviet Assault
- X360
- Published by Vivendi Games
- French release: 4th quarter 2008
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- Copyright 2007-2009 Gamersyde SARL
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The trees are on the ground or in the sky?? Is it an aerial or side on (look at the choppers). i think having 2D trees just really messes up the look.
Im have either very bad eyes, or the devs f**ked up, but what the hell is going on in this pic http://images.xboxyde.com/gallery/public/5643/1291...
The trees are on the ground or in the sky?? Is it an aerial or side on (look at the choppers). i think having 2D trees just really messes up the look.
Also, this is being developed by the guys behind Gound Control, arguably the best looking Tactical Combat Game for its time.
as long as the nuke is there...ill buy it
Great news for the 360 hope to see it at E3
For the ones who haven't played the PC beta, this is looking to be the first console RTS game with good controls.
Reasons:
- You only have a small number of units. mostly 6 to 10
- You don't build buildings (at least not in the MP-beta, don't know about the SP)
- the Build menu could be easily controlled with the control-pad
- the camera and view works like most 3rd person shooter like Splinter Cell
all in all, it's much like Tom Clancy's EndWar
as long as the nuke is there...ill buy it