Team 17 has officially announced Worms Ultimate Mayhem, described as a “souped-up, re-vamped, high definition reimagining” of Worms 3D and Worms 4: Mayhem. It will be released later in 2011 on PlayStation Network, Xbox LIVE Arcade and PC.
3D mayhem to hit Xbox LIVE Arcade, PlayStation®Network and Steam later in 2011.
London, UK – 27th July, 2011 – Annelid aficionados Team 17 today announced the first details of Worms™ Ultimate Mayhem, their forthcoming outing of digital destruction.
Worms™ Ultimate Mayhem is a souped-up, re-vamped, high definition reimagining of Worms 3D and Worms 4: Mayhem, bringing both games together in one incredibly over-stuffed, over-the-top package for Xbox 360 from Xbox LIVE®, for PlayStation®3 from PlayStation®Network, and also for PC from Steam™. Including all of the content from the original games, Worms™ Ultimate Mayhem also brings a whole host of anarchic additions – more single-player missions, more puzzles, more customisation, more worms!
Team 17 Head of Design John Dennis voices his delight at bringing the 3D turn-based mayhem into the current generation:
"It's been an absolute pleasure getting the chance to revisit two titles that we remember so fondly. In squeezing the entire content of both "Worms 3D" and "Worms 4: Mayhem" into one collector's edition digital package, we've delivered a "best of the 3D Worms games" experience, complete with 60 single-player missions, 12 graphical themes, 38 weapons, full online play for up to four players and literally more ways to customise your worm and game experience than we can count.”
"As if that wasn't enough, we've also taken the opportunity to add high-definition sparkle to the visuals and make a raft of improvements and extra content, as suggested by fans of the original titles: from vastly improved camera functionality and voice-acted mission intro sequences, to all-new challenges and multiplayer maps. We're very proud of the original games, and hope that in delivering this definitive version, fans of the original titles and players new to them will take the time to check out Worms Ultimate Mayhem."
Worms™ Ultimate Mayhem will be released later in 2011, literally full to bursting with more content than you can shake a worm at!
@rayy: Playing in my prefered viewpoint make it more fun for *me* - remember this is me and my opinion. (7 minutes ago)
problem with such platforms is they will only work with software where they can extract motion data, and having no standards there, they have build support for each individual game. (2 Hours ago)
@MrWhite: gotta untwist those cords (2 Hours ago)
What I want to know is, what if the game glitches? (3 Hours ago)
It's a strange thing. I reckon being tossed around physically like that would help with certain sims, though. If not, yeah, you're projectile vomiting all over the gaff. LOL that would be hilarious. (3 Hours ago)
@MrWhite: I mean, part of the problem I've experienced is when you move without moving. I can feel my head go "Whoa! What's going on here?! I didn't send the signal to move!" (3 Hours ago)
@GriftGFX: Locomotion. Wouldn't that help making your mind believe what its seeing a bit more for motion sickness? (3 Hours ago)