THQ has announced its next wrestling game and it won't be Samckdown vs Raw but WWE '12 that will have alot of improvements. Screenshots and a trailer after the jump.
THQ Reveals a Bigger, Badder and Better WWE Videogame Experience with Debut of WWE(R) '12 at Electronic Entertainment Expo
Iconic and Authentic WWE Simulation Franchise Set to Deliver Core Gameplay Improvements and Most Extensive Feature Set to Date Through Visceral, Edgy and Polished Presentation
AGOURA HILLS, Calif., Jun 01, 2011 (BUSINESS WIRE) --
THQ Inc. (NASDAQ: THQI) today announced development of WWE(R) '12, the electrifying rebirth of the renowned WWE flagship videogame franchise. Featuring a bigger game, badder presentation and better simulation-based gameplay, WWE '12 will include long-awaited and critical core gameplay improvements, the most creative and extensive feature set to date and a visceral, edgy and polished presentation. WWE '12 is currently in development for the Xbox 360(R) video game and entertainment system from Microsoft, PlayStation(R)3 computer entertainment system and the Wii(TM) system from Nintendo, with a scheduled release timing of November 22, 2011 in North America.
"With vital changes to core gameplay, innovative feature support and an incredibly striking presentation, the WWE simulation experience is back with WWE '12," said Danny Bilson, Executive Vice President, Core Games, THQ. "At E3 2011, this is the definitive WWE videogame experience you do not want to miss."
WWE '12 will be playable for the first time at the Electronic Entertainment Expo (E3), booth #2001 in the South Hall of the Los Angeles Convention Center, from June 7-9, 2011. In addition, prominent WWE personalities are slated to attend E3 in support of the new WWE '12 experience. WWE Superstar Alberto Del Rio(TM) and WWE Diva Kelly Kelly(R) are currently scheduled to appear on Tuesday, June 7 from 3:00 p.m. to 4:00 p.m., while WWE Superstar The Miz(R) is currently scheduled to appear on Wednesday, June 8 from 2:00 p.m. to 3:00 p.m. All talent appearances are subject to change.
About WWE '12
WWE '12 will offer players the opportunity to engage in the WWE experience through the new Predator Technology(TM) dynamic gameplay system, which is poised to deliver the most fluid, dynamic, authentic and action-packed WWE simulation experience to date. Included are the new Breaking Point submission system, new Attributes and control layout as well as significant improvements to other key gameplay systems, including Momentum and Stamina. WWE Universe Mode 2.0 will generate new and more impactful elements of unpredictability based on player decisions, while dynamic visual changes to gameplay presentation, including new animations, camera positions, lighting and improved rendering, will set the tone for delivering an exceptional simulation of WWE programming.
WWE '12 will feature the franchise's best-in-class creation suite, enabling players to develop and customize their own Superstars, entrances, finishing moves, storylines, Highlight Reels and other all-new capabilities to be announced later this year. As well, the popular Road to WrestleMania(R) Mode will enable players to explore compelling new storylines and major gameplay improvements. WWE '12 will also boast one of the largest rosters of WWE Superstars, WWE Divas and WWE Legends in franchise history, including cover Superstar Randy Orton, John Cena, The Miz and the debuting Alberto Del Rio.
For more information about WWE '12, please visit wwe.thq.com, facebook.com/WWEgames and twitter.com/WWEgames.
I love this stupid game. (21 minutes ago)
Out of materials. Outside the final circle. So many ways to die and only one way to win. (21 minutes ago)
My closet FN win yet in so many ways: [url] (22 minutes ago)
i'm guessing a few more months before we hear anything from nvidia. they've been happy enough with the current lead and supply shortage. so no need to hurry i guess (2 Hours ago)
@Melmoth: Cool.. when is nvidia announcing new desktop cards? Never? :D (2 Hours ago)
will be used for things like shadows and reflections. Looks like a logical way forward, and won't require completely new rendering pipelines. (2 Hours ago)
Frostbite, UE and Unity are implementing support. Were' not talking about full bruteforce raytracing pipeline here, but more a combination of tradidional rasterization and raytracing, where raytracing (3 Hours ago)