About the game
- Team Fortress 2
- X360, PS3
- Published by EA Games
- Developed by Valve Software
- French release: 4th quarter 2007
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- Copyright 2007-2009 Gamersyde SARL
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Too bad they went with no AA by the looks of it.....but on the other hand im sure it's 60fps instead....
AA is hard to show in screenshots, especially if they're captured straight from the buffer. Most screenshots with AA have been doctored, usually output at a much higher resolution and scaled down to give the illusion.
I'm going to pick this up as I have not played H2 yet and it is a grate deal. TF2 should be a good multi player game to hold me over until CoD4:MW.
And yes it does look much better on PC ¬_¬
And I only got Nvidia 7600 and i can max everything.
I wonder the sort of rig needed to run this on high.
Cant wait for portal to be honest but TF2 is blowing me away still :)
TF2, because that's what this post is about. Doesn't look as bad as these shots on my TV at all, however, it may be that bad if you took a single frame. If you're playing right at all, you won't notice the aliasing.
I was surprised to see the game tell me the game is running in 1920x1080i (because that's what I have it set at in the system settings, I have a CRT HDTV. If the game is actually rendering 1920x1080i there may be a chance those with 1080p TVs can get the full resolution, not even upscaled, which would be impressive.
the original Half Life 2 looks WAY better and runs better than on my P4-3GHz and 6800GT with 2GB of RAM. About 4xAA if not more, none of that transparency AA though, so alpha trans textures still have some nasty aliasing. The HDR is really noticeable, looks really nice. There are great new dynamic shadows, which add a lot to the flashlight effect. I also noticed the game looked WAY more colorful, but it might be the diff between my PC monitor and my HDTV...
Portal looks and plays great, better than I thought it would be, very entertaining. Anyways, I think everyone's gonna love this one. I hope tons of people play TF2 on 360, because there were only a few servers up when I played (with a fair amount of people). It can get a little laggy, but I think a good host will be able to better support the 16 people servers.
And the lack of AA is just plain inexcusable. Actually People should write Microsoft and talk to some sort of quality assurance department, this shouldn’t have been released in this state.
It’s a real shame that they don’t seem to know how to program. Although HL2 has always used a lot of old techniques like only using prerendered shadow maps without any real-time self shadowing, it’s a real damn shame that they can’t try to use each machines strength. This is of course one of those games which I’m going to play on my PC, but still.. We all know that the 360 can do a lot better, there’s dozens of games proving that. Actually anybody care to complain to valve?
And the lack of AA is just plain inexcusable. Actually People should write Microsoft and talk to some sort of quality assurance department, this shouldn’t have been released in this state.
I would suggest you actually try the 360 version before you talk about it's quality. I think it's incredible looking while playing, these shots lack AA, but they're just screenshots...
and yeah, the screens we have been getting before the release were much more better looking with all the antialiasing, and these ones now ... just like acert pointed out, feel like the toon effect was sort of lost, because of the lack of AA.
Sure hope its looks much better in motion, because im sure it will play good.
I don't know. When I first fired it up on the 360, my first thought was "Damn, this game looks better on the PC". After playing for a couple of hours, I'm not sure I'd readily make that distinction. Or maybe that's to say, after you play for a couple of hours, it really doesn't matter if the graphics seem a bit less "crisp", because you're having so much fun.
On a different measurement scale of sorts, on the PC I seemed to always lose. So far I'm doing pretty well with the 360 version. So there's that.