About the game

- Quantum Break
- PC, XBOXONE
- Published by Microsoft Studios
- Developed by Remedy Entertain...
- French release: Available
- US release: Available
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Apparently this patch is being done by one Remedy employee in his spare time. Which is impressive but also ridiculous that MS and Remedy weren't planning to do a patch
if one guy is behind it it would explain why they've only managed to bump up base resolution to 1080p despite all the extra power.
Garbage game engine is at fault here. The PC version is just horrific. You'd think I was trying to play the thing on my toaster, but nah, I have one of the most powerful PCs money can buy and its a pain to get this thing to run at 60fps at a resolution I'm happy with.
It's weird seeing how well optimized Alan Wakes pc version was. Sad to see what has happened to Remedy. A once great pc dev.
It's weird seeing how well optimized Alan Wakes pc version was. Sad to see what has happened to Remedy. A once great pc dev.
Rewinding the hands of time, The PC version was at the last minute. XB1 version took up most of the time in the development. that being said the XB1 version looks and plays as advertised in the trailers. that was the original goal.
PC version looks pretty good too i think. it's not the best performing considering the pc version surfaced out of the dark. here's hoping they will go beyond all expectations in their next project.
MS in particular funded for an Xbox version. then later asked for a windows version, which got ported to Steam.
Phil Spencer - "In the case of things like Scalebound or Crackdown or Quantum Break, you know, just to be completely honest with you, we started those games before we really looked at expanding into Windows in the way that I wanted to bring as part of becoming head of Xbox.
Going to those teams mid-cycle and saying: ‘Hey, by the way, I want to add a platform,’ didn’t really feel like necessarily the best way to end up with the best result for the game. They had a path that they were on. It’s not to say those games could never come to Windows, but right now we’re on the path to finish the great games that they’ve started, and I want that to be the case.’"
http://gamingtrend.com/news/phil-spencer-explains-...
As of 2015 Microsoft has changed to implement better Xbox and Windows cross development.
QB was meant to be an XB1 game, remember....
The fact that it was meant for xbox only doesn't make it any less tragic.
Apparently this patch is being done by one Remedy employee in his spare time. Which is impressive but also ridiculous that MS and Remedy weren't planning to do a patch
Maybe but you are an insult to the human race regardless in case you wanted to know.
I think the reason for no Alan Wake 2 is that the people aren't there anymore and it just wouldn't be the same quality of game. We will probably never see an Alan Wake 2 for this reason
Alan Wake was funded by Microsoft, it was an on going engineslashgame and no proper game production until the manpower/$ steped in and the project had a big overhaul with development.
I never did find this game interesting enough to buy, and after hearing about the terrible performance issues I stayed away. Max Payne and Alan Wake are among my favorite games of all time but sadly I think those people have left the company. Alan Wake looked amazing even on the 360, and ran incredibly well on the PC. I think the reason for no Alan Wake 2 is that the people aren't there anymore and it just wouldn't be the same quality of game. We will probably never see an Alan Wake 2 for this reason
"runs like crap" and "poorly optimized" *shakes head" OK... Then name a game that pulls off more particels & FX than Quantum Break. I'll wait...
baked lighting is not bad, many developers say it's a smarter choice. The UE4 "Temple demo" used baked lighting. same with The order 1886, Ryse, UC4, Gears of war 4, and the list goes on. the only draw back is that the environment lighting stays the same for hrs. and so eventually you feel like you're in a movie set.
In QB's case, the lighting is dynamic in order to make the time changing sequences. Without the time changing sequences Remedy could have used baked lighting instead...but that is not QB.