Take Two and Firaxis have unveiled the new entry in their strategy franchise. Set to release in November, XCOM 2 will transport you 20 years in the future after humanity has lost the war against the alien threat. More details, trailer and screens after the jump.
2K Announces XCOM® 2 in Development at Firaxis Games
Sequel to critically-acclaimed XCOM: Enemy Unknown introduces a new world order where aliens rule Earth and XCOM must fight to save humanity
NEW YORK--(BUSINESS WIRE)--2K and Firaxis Games today announced that XCOM® 2, the sequel to the Game of the Year* award-winning strategy title XCOM®: Enemy Unknown, is currently in development for Windows-based PC. Developed by Firaxis Games, XCOM 2 transports players 20 years into the future, where humanity lost the war against the alien threat that has established a new world order. The secret paramilitary organization known as XCOM is largely forgotten, and must strike back to reclaim control of Earth and free mankind from the aliens’ rule. XCOM 2 is currently scheduled for release in November 2015. The game will also be coming to Mac and Linux via Feral Interactive.
In XCOM 2, the roles have been reversed, and XCOM is now the invading force. They are hampered by limited resources and must constantly evade the alien threat in their new mobile headquarters. Players must use a combination of firepower and stealth-like tactics to help XCOM recruit soldiers and build a resistance network, while attempting to expose the evil alien agenda and save humanity. XCOM 2 will introduce gameplay features such as procedurally-generated levels, which will make each experience unique to the player, as well as offer a much deeper level of modding support. Additionally, XCOM 2 will offer a variety of new content including five updated soldier classes, increased soldier customization, more alien and enemy types, evolved tactical combat and more.
“Firaxis proved they could reimagine a beloved franchise with XCOM: Enemy Unknown, a Game of the Year award-winning title,” said Christoph Hartmann, president of 2K. “With XCOM 2, the team is breathing new life into the series by adding an epic narrative and challenging players to overcome near impossible odds.”
“The feedback from the passionate XCOM community played an important role in the development of XCOM 2, driving us to push the visual, gameplay and replayability boundaries of what a strategy game can be,” said Jake Solomon, creative director of XCOM 2 at Firaxis Games. “We’re thrilled to implement long-time fan requested features such as procedural levels and modding support, as well as adding more of what makes XCOM great like new aliens, enemies and soldier classes.”
XCOM 2 will be available for PC and is currently scheduled for release in November 2015. XCOM 2 is not yet rated by the ESRB. For more information on XCOM 2, please visit www.XCOM.com, become a fan on Facebook, follow the game on Twitter using the hashtag #XCOM2 or subscribe to XCOM on YouTube.
@AMDman18: Xbox One X. Been seeing the lack of blood since E3. I thought that was just for the show. But nope. Such a weird decision of them. (25 minutes ago)
@Seth: That and you can swim. It's just a little something but more and more it started to look like we wouldn't be able. But it is :) (26 minutes ago)
instead of completely optional collectibles we're forced to put up with their survival systems that affect every facet of the game...yeah, give me backpacks any day of the week! lol (1 Hour ago)
anyways,the game having the MP3's shooting mechanics, dismemberment and varied random encounters/side missions is all i needed to know. (3 Hours ago)
@GriftGFX: i heard about having to collect dinosaur bones in rdr2 this time ahah. I hope there is a little story about these. (3 Hours ago)
I won't have time to collect bullshit, I'll be too busy caring for my lovely horse. (7 Hours ago)
@AMDman18: I think he's right about that, I was playing this on console and didn't see any. (7 Hours ago)